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Loading .WAV at runtime to a USoundWave

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    #16
    Hello, I have a sound source in my level and I want to be able to change the WAV file it plays in runtime.
    mad in giving the user the ability to choose a wav file from his computer so that the sound source will play it.
    This post seems like a good place to start but I haven’t experimented with audio in the engine so I don’t know how to do it.
    Can you share the full solution here please?

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      #17
      Originally posted by Aviv_Azran View Post
      Hello, I have a sound source in my level and I want to be able to change the WAV file it plays in runtime.
      mad in giving the user the ability to choose a wav file from his computer so that the sound source will play it.
      This post seems like a good place to start but I haven’t experimented with audio in the engine so I don’t know how to do it.
      Can you share the full solution here please?
      Here's a blueprint for OGG load but another user recently published code to load WAV too...
      EPIC community!
      https://forums.unrealengine.com/deve...quired/page163
      Plugin: https://github.com/EverNewJoy/VictoryPlugin

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        #18
        Hi,
        I have recently created a plugin to import the audio files with mp3, wav, flac in runtime.
        https://github.com/Respirant/RuntimeAudioImporter

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