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Any plans for non-realtime audio rendering for Sequencer?

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    Any plans for non-realtime audio rendering for Sequencer?

    I was wondering if there are any plans of implementing audio recording in sync with video when capturing videos using Sequencer and the scene not rendering fast enough to follow audio time? For example, rendering a raytraced scene where each frame takes several seconds to finish rendering. For this I've been recording audio separately but it would save a lot of time if both could be rendered at once.

    Thanks!
    Last edited by virtualHC; 10-15-2019, 11:25 AM.
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