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    Music blueprint?

    Hello world,

    I'm totally new to the game audio integration and am searching for the best way to integrate in ue4.
    I'm working with FMOD.

    So the question is :

    Would it make sense to create a blueprint dedicated to the music system or should I better try to nest my audio nodes into the general structure of the game?

    #2
    You'll find the answer is both. Generally a music system is singular and requires logic to manage state, changes, and modulations--to this end, you will likely want some kind of manager object. However, you will also need to interface with gameplay events and systems, so you will probably need to create an interface for your manager that allows gameplay hooks to influence the music.
    Dan Reynolds
    Technical Sound Designer || Unreal Audio Engine Dev Team

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