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Possible Audio Bug in Unreal Engine 4.23?

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    Possible Audio Bug in Unreal Engine 4.23?

    Hi guys.

    I'd like to know if this problem is happening to many developers that currently are using UE 4.23.
    I followed all Unreal Specifications about WAV files (44.100 htz, 16 bits, estereo, etc), but after just a few seconds, at runtime, all the game starts to lag. Like the link below, at the 0:24 time:

    https://www.youtube.com/watch?v=U3iI...ature=youtu.be

    It's possible that Unreal Engine 4.23 has a bug with any kind of the engine audio (sound cues, waves, etc)?

    #2
    I believe that I already found the solution: https://answers.unrealengine.com/que...3998/view.html

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      #3
      What changes did you make?

      I don't understand how you had it set up to begin with that caused your issues--if you want us to fix something, that needs to be clearer.

      If you import an audio file into UE4 as of 4.22, it will automatically convert your file to a 16-bit Wav file. We support any samplerate you wish, though commonsense samplerates should be employed. We support Mono, Stereo, Quad, 5.1, and 7.1 file import--and you don't need to import them as a group of mono files--that was a very old method from before we had audio programmers.
      Dan Reynolds
      Technical Sound Designer || Unreal Audio Engine Dev Team

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        #4
        I had 4.22 version and audio clips stereo and mono channels. When I jumped to 4.23 version, all my audio clips started to play glitchy (I don't know why). Then I had to spend around a week to figure out what's going on. After using an external software (Adobe), I just discovered that changing the speaker channel of all my audios to 5.1, the problem's gone.

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          #5
          I have only mono and stereo assets in the game, and I've noticed that after 10mins of playing the game in editor mode the audio starts distorting (80% left channel, 20% right channel). I tried to debug it but nothing suspicious shows up, so I'm guessing that the update to 4.23 wasn't such a great idea. I'd like to add that this bug didn't occur in 4.22

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