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how to monitorinf Surround files ue4

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    how to monitorinf Surround files ue4

    I am a sound designer. I am very inexperienced in ue4, and have been reading that labeling the audio files as: _surround_fl, fc,fr etc Ue4 recognize them as surround sound.
    So far all right, now someone would know I say because when I do a playview of the project, whether I use Oculus Rift,or if I monitoring with multi-channel speaker system I don't feel of envelope?
    If someone have any idea about, i'm glad to share.

    Thanks
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