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Mixing Non-Linear Audio in Unreal Engine Using Sound Classes and Ducking

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    Mixing Non-Linear Audio in Unreal Engine Using Sound Classes and Ducking

    I recently launch a YouTube channel for Sound Design and Game Audio using Unreal Engine. Check out my latest video on how to use sound classes and mix modifiers to mix in-game audio using a process known as ducking. https://www.youtube.com/watch?v=qHlj8xKfMOM. Feel free to subscribe for more as I put out weekly videos.
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