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Realtime pitch recognition

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    Realtime pitch recognition

    Any update on how to achieve real-time pitch recognition with UE4? Any plugin?

    I've noticed the new engine has new spectrum analysis functions https://docs.unrealengine.com/en-US/...sis/index.html.
    I hoped I would be able to feed midi pitch frequencies to GetMagnitudeForFrequencies function and then get frequency with Max magnitude but the result is incorrect.
    Pitch recognition is probably a bit more complicated than this.

    dan.reynolds could you please help me out here?
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