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Playing Audio Near A Large Ocean Mesh

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    Playing Audio Near A Large Ocean Mesh

    Hello hello!

    Ive got a huge ocean in my scene, which surrounds an island. I'd like a water loop to play when near it. Rather than putting audio components everywhere on top of the ocean, it seems to me it would be a lot more useful to just play audio when near the ocean mesh.

    Does anyone have any advice?

    I was thinking about triggering it when overlap another hidden ocean shaped object i put above the ocean surface, that kind of thing. Then i wondered if i could attach audio directly to the ocean mesh instead, and add some attenuation. Let me know if i'm completely on the wrong track with my thinking - have never had to do something like this before.

    Much appreciate your time!

    #2
    Getting some result with this using blueprints, still trying.

    The challenge for me in particular is the custom ocean shape (it's a mesh that surrounds an island), and adding audiocomponent as a sub component to the mesh in the BP on its own only plays the audio at 0,0,0 which is not what i wanted.

    Advice still very welcome

    Comment


      #3
      pass in the players world location to your play sound at location?
      Matt Walton: Programmer and owner for WireLiteSoft Games.

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