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Playing Audio Near A Large Ocean Mesh

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    Playing Audio Near A Large Ocean Mesh

    Hello hello!

    Ive got a huge ocean in my scene, which surrounds an island. I'd like a water loop to play when near it. Rather than putting audio components everywhere on top of the ocean, it seems to me it would be a lot more useful to just play audio when near the ocean mesh.

    Does anyone have any advice?

    I was thinking about triggering it when overlap another hidden ocean shaped object i put above the ocean surface, that kind of thing. Then i wondered if i could attach audio directly to the ocean mesh instead, and add some attenuation. Let me know if i'm completely on the wrong track with my thinking - have never had to do something like this before.

    Much appreciate your time!

    Getting some result with this using blueprints, still trying.

    The challenge for me in particular is the custom ocean shape (it's a mesh that surrounds an island), and adding audiocomponent as a sub component to the mesh in the BP on its own only plays the audio at 0,0,0 which is not what i wanted.

    Advice still very welcome


      pass in the players world location to your play sound at location?
      Matt Walton: Programmer and owner for WireLiteSoft Games.