Hi,
Players of my game have been reporting issues for a long time now with the following models of AMD-FX CPUs:
What I found were a bunch of workarounds relating to AMD-FX CPUs and Realtek on-board audio devices, with the problem manifesting in various different ways.
Adding the following config to the DefaultEngine.ini fixes the problems:
A few example reports of this solution:
The option appears to affect sound mixes, so for example any that are pushed using UGameplayStatics::PushSoundMixModifier no longer get applied.
Is this issue known, and are there any known workarounds - is there a way to use this option in my game with AMD-FX CPUs?
Thanks,
Alan
Players of my game have been reporting issues for a long time now with the following models of AMD-FX CPUs:
- AMD FX-6100
- AMD FX-6300
- AMD FX-8350
- AMD FX-9590
What I found were a bunch of workarounds relating to AMD-FX CPUs and Realtek on-board audio devices, with the problem manifesting in various different ways.
Adding the following config to the DefaultEngine.ini fixes the problems:
Code:
[/Script/Engine.AudioSettings] bDisableMasterEQ=True
- https://forums.funcom.com/t/are-ther...t-tabbing/2243
- https://steamcommunity.com/app/44090...7636765542770/
- https://steamcommunity.com/app/54843...7777339086202/
- https://www.reddit.com/r/ConanExiles...s_stutteronly/
The option appears to affect sound mixes, so for example any that are pushed using UGameplayStatics::PushSoundMixModifier no longer get applied.
Is this issue known, and are there any known workarounds - is there a way to use this option in my game with AMD-FX CPUs?
Thanks,
Alan
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