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Audio meter on HUD?

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    If you enable new audio mixer, you can run all the sounds the character will produce, and run them through the same submix. The submix can output the overall volume as a float. If you know or can poll what sounds are playing, and their volumes, it would be feasible to just do an educated guess, mathing it together to a value.

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  • started a topic Audio meter on HUD?

    Audio meter on HUD?

    I'm working on a cryptid hunting game that relies a lot on sound. I'm wondering how I'd go about creating a HUD asset that shows the audio waves of the sounds the player is making (Like Breath of the Wild). Preferably it would be multiplayer compatible. I'm not necessarily looking for a step-by-step tutorial (although that would be nice), but I'm not exactly sure where to start. Any help or advice would be appreciated.
    Thanks in advance!