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Arthurs Audio BPs

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    #16
    These are great!

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      #17
      Thanks for sharing! fascinating stuff. do you have the blueprint for the potential music video you posted?

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        #18
        Originally posted by teanau View Post
        Thanks for sharing! fascinating stuff. do you have the blueprint for the potential music video you posted?
        Thanks! Not the exact one, but yes. Something like this will be in AaBPs version 6. Been thinking of how to design a flexible and/or self-building track, because the one in the video is a throwaway. Maybe I'll just make the balls, if a musical rolling track auto-generator turns out to be too complex for this example pack.. I dunno. Any wishes, requests or ideas? I think there needs to be some track-building elements, where we can have musical control, and set up arbitrary scale-stretching and pitch shifting based on our wishes..It can soon get too elaborate for AaBPs, and would be better as standalone thing. Might be better to hook the audio up to a character instead of physics balls too.
        Last edited by ArthurBarthur; 06-17-2019, 04:22 AM.

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          #19
          Version 6 is live!
          Well, the "what's new" video is live, anyway. Project has been available for a couple of weeks now.

          But yeah, what's new?

          - Source effects(live modulation)
          - 'NoteRunner' synth music based on physics and world-Z
          - Various fixes and things

          Version 6 overview video: https://youtu.be/DFUkmvU2N9c

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            #20
            This is really cool, man!
            Dan Reynolds
            Technical Sound Designer || Unreal Audio Engine Dev Team

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              #21
              Originally posted by dan.reynolds View Post
              This is really cool, man!
              Agreed
              Working on moving reusable stuff into function libraries now, to clean up and make things easy to use. After that I'll focus on doing more elaborate music-eksperiments etc.
              Hope you can already start preparing yourself, because as soon as I feel good enough about parts of this, I will start pestering you for feedback on a few specific implementation approaches. SO CLEAR YOUR WHOLE SCHEDULE DAN, I'm coming for you soooon

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