hi i'm dealing with this.
here is example;
i have car on the level and i have bunch of cameras for animation. and there is ambientsound actor (engine idle) on the level and setted with attenuation distance. when i press the play without sequencer attenuation works perfect. but when i play the camera sequencer there is no sound.
how can i fix that. i just want to when camera moves attenuation area, listen correctly the engine sound.