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camera sequencer ambientsound with attenuation?

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    camera sequencer ambientsound with attenuation?

    hi i'm dealing with this.
    here is example;
    i have car on the level and i have bunch of cameras for animation. and there is ambientsound actor (engine idle) on the level and setted with attenuation distance. when i press the play without sequencer attenuation works perfect. but when i play the camera sequencer there is no sound.
    how can i fix that. i just want to when camera moves attenuation area, listen correctly the engine sound.
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