Is there any way to use external audio engines in Unreal?

For example SoLoud


I have been using for a while SoLoud to find new ways of managing audio in game engines but I am not able to make it work in Unreal Engine. I have tried to implement all the headers and scripts of the audio engine to the project and also linked them with MyProject.Build.cs but nothing of this seems to work. Even if the scripts keep throwing errors because the header files are not included properly, Unreal and Visual do not give any error during compilation and just ignore the scripts. How can I properly add the audio engine and all the scripts and headers related. Here is the link of the open source audio engine in case you want to give it a try and test it by yourself : http://sol.gfxile.net/soloud/