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Granular synth audio textures

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    Granular synth audio textures

    Looking for some help on how to create granular synth audio textures with the blueprints in the 4.18 engine. Finding some examples online but not much in the way of thorough how-to's. Any help would be greatly appreciated. Thx!


    Granular is (in a way) less predictable than other types of synthesis, and something that usually requires and rewards experimentation. After some time you will gain an intuition for it, but even after that, you'll find yourself experimenting to get somewhere, and explore.

    Did find this, very general approach source of info:

    And here's a working, neat-sounding BP example, that is a decent starting-point for experimenting with creating slightly random soundscapes.
    The sound used here is one of the editor sounds(VR_WorldMoveLoop_02). Should be available if you 'Enable Editor Content' in the 'View options', when you are selecting sounds from the drop-down menu.
    Click image for larger version

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    Try my procedural music tools: Arthurs Audio BPs


      Thanks for the info Arthur!