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72 instrument orchestra in 3d+VR, all synced.

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  • #16
    Do you have some insight on how to achieve this?
    I am very interested in playing MIDI files (and not streaming audio via a large file)
    https://forums.unrealengine.com/show...IDI-like-Music
    Could you push me into the right direction here?

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    • #17
      Originally posted by Raildex_ View Post
      Do you have some insight on how to achieve this?
      I am very interested in playing MIDI files (and not streaming audio via a large file)
      https://forums.unrealengine.com/show...IDI-like-Music
      Could you push me into the right direction here?
      Seems like the big problem is missing note off from midi stream, or missing logic needed somewhere. I couldn't tell you which, haven't had opportunity to implement it yet. I know note off is a thing that, in some software and hw keyboards at least, is handled in different ways, aka a deviating standard.

      Haven't used the synth sample player(or am i? no idea), but I can imagine that thing is made to loop stuff and do such things by standard. Maybe try setting it up with audio components instead. I can testify that if you import a sound wave, double click it and set it to not looping, then load it into a bp as audio component, then hook it to a play audio component node - it will play once.

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      • #18
        Progress video! Focus on arm-controller and spaaaaace.
        Everyting is extremely temporary, and not even slightly polished.
        https://www.youtube.com/watch?v=b0k_hccOlps

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        • #19
          Awesome, kjekkbart!

          And you're right about the audio components being a better solution for Raildex (and for me, as it turns out) than the Synth Sample Player in its current state. I just wish I'd noticed your post from last month earlier - it would've saved me going down a few blind alleys

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          • #20
            Kyekkbart have you played FORM? https://www.youtube.com/watch?v=N-HY3NA01v4 Think you'll dig it.

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            • #21
              Originally posted by flavourmouse View Post
              have you played FORM?
              Have not! Probably mainly because it would have to be through revive etc.

              It looks rrrrrrreal pretty...

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              • #22
                PROGRESS.
                Ps gonna get access to a pixel phone soon, and see what I can do with ARcore
                 

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                • #23
                  This is coming along awesomely! Nice work!
                  Dan Reynolds
                  Technical Sound Designer || Unreal Audio Engine Dev Team

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                  • #24
                    First ARcore phone-results! We can't really hear it in the video, but it's using many tricks made available in the new(experimental) audio engine. This project is still in 4.17.1 should be said. It works really well, and sounds amazing with headphones! Has spatialization, attenuation, reverb, LPFs, HPFs, envelope followers, on several different instruments in parallel. The platform agnostic audio engine is a dream on android, just like when I'm using it for desktop VR. Really good stuff!

                    https://youtu.be/jNrccWpCuqg

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                    • #25
                      Finally, a headphone friendly stereo captured HQ video! (YT: ARcore.boombox.NUKED.badsound.seePROPERversion.pls) (YT: ARcore.boombox.NUKED.badsound.seePROPERversion.pls)








                      THAT VERSION HAD BAD SOUND. HERES TEH SAME WITH BETTER SOUND: https://www.youtube.com/watch?v=JF5vmFtWfp8 (YT: ARcore.musicbox.720p.PROPER.phonerip.audio.fixed.telesync.m4a-ARTHUR)






                      its 60 fps and tracks perfectly normally, but when running video capture on device as well it struggled a bit, as you can see in the video.
                      Last edited by kjekkbart; 10-03-2017, 04:44 AM.

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                      • #26
                        Awesome, man! Now we just need a little mini band that plays its concert on our coffee tables!
                        Dan Reynolds
                        Technical Sound Designer || Unreal Audio Engine Dev Team

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                        • #27
                          Thanks!! And yes, a tabletop band

                          Click image for larger version

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                          Time to make more interactivity, split some (freq)bands and play with effects.

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                          • #28
                            WELL, so far, nailed the first step of interactivity https://www.youtube.com/watch?v=t1RGs3l0yiU

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                            • #29
                              Hahahah, Bop, that's awesome! That distance dry/wet reverb sound sounds great!
                              Dan Reynolds
                              Technical Sound Designer || Unreal Audio Engine Dev Team

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