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UEngine::GetMainAudioDevice()->GetActiveSounds() returns an empty array

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    UEngine::GetMainAudioDevice()->GetActiveSounds() returns an empty array

    I've just updated the engine to the 4.16 version. I've seen some changes in how to call some methods.
    I can't call anymore the GetActiveSounds() method from the game thread, but I must call it from the audio thread. Ok, I moved that call to the audio thread. It works correctly, but the call to GetActiveSounds does not return anymore the active sounds. I'm sure there are a lot of sounds: ambient sounds and other wave sounds spawned here and there.

    Does something has changed in this new version on how to retrieve active sounds?

    #2
    The same happens if I use GetActiveAudioDevice rather than GetMainAudioDevice.
    The version 4.15 of the engine does not have this problem.

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