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New Audio Engine: Early Access Quick-Start Guide

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  • replied
    Hi Dan.
    Sorry if this is a stupid question. Can the synths only in a BP or is there/will there be a way to use the synths in Sound Cues?
    Key parts of the implementation systems in our game have been set up with data assets with exposed variables to insert sound cues. I would really like to start using some procedural aspects with the modular synth, would I be able to do that or would I need to have the data assets trigger custom events and use those in a synth BP or something?

    Also in the now famous presentation you guys did about the new system, the synth had a nice and friendly GUI to work with, is this in there somewhere and I'm missing it?

    Thanks

    Ashton

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  • replied
    Originally posted by Marius Irgens View Post
    Request for a future addon: Some kind of mini-sequencer to use inside event graph, to make short melodies (like a power up melody). Something like Timeline, but intended for note sequences. Not for making music or anything, just for those short sequences of notes.It could offcourse be used for other float values in blueprints also, and therefore sync synth values with visual values.
    Usually for this I just have an array of notes and then I loop through them.

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  • replied
    Request for a future addon: Some kind of mini-sequencer to use inside event graph, to make short melodies (like a power up melody). Something like Timeline, but intended for note sequences. Not for making music or anything, just for those short sequences of notes.It could offcourse be used for other float values in blueprints also, and therefore sync synth values with visual values.

    Leave a comment:


  • replied
    Originally posted by SteveElbows View Post
    There is stuff in the thread about the midi plugin that will help you with a fair chunk of the stuff needed to get a keyboard working with the synth. ( https://forums.unrealengine.com/show...Support-Plugin )
    Thanks!

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  • replied
    Thanks! :d

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  • replied
    And a quick note to anyone who cant get the submix and chain to work: Open the editor using the -audiomixer command line!

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  • replied
    Originally posted by Marius Irgens View Post
    Is it possible to make a preset while simultaneously listening to the changes? Can I make a synth and run it, make a sound I like, then save the sound like a preset? Can I hook my keyboard up and use it to trigger notes and change CC values like filter etc?
    Dream scenario: Use my keyboard to make a preset in realtime, then saving it for use in my game.
    There is stuff in the thread about the midi plugin that will help you with a fair chunk of the stuff needed to get a keyboard working with the synth. ( https://forums.unrealengine.com/show...Support-Plugin )

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  • replied
    At the moment I am just using tick to update the preset while changing the preset in the bank, which works fine anyway And an event timer to trigger note every second.

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  • replied
    Is it possible to make a preset while simultaneously listening to the changes? Can I make a synth and run it, make a sound I like, then save the sound like a preset? Can I hook my keyboard up and use it to trigger notes and change CC values like filter etc?
    Dream scenario: Use my keyboard to make a preset in realtime, then saving it for use in my game.

    Leave a comment:


  • replied
    This is incredible! Thank you so much for all the hard work gone into the new audio engine and for taking the time to explain how to use the new features.

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  • replied
    Dan - great to hear your voice at QMUL yesterday. Look forward to trying this stuff out and seeing what I come up with. Mwhahaahaha

    -Rob.

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  • replied
    This is a great thread, thanks for the clear instructions!

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  • replied
    Thanks!

    Click image for larger version

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  • replied
    Somebody give that [MENTION=524867]dan.reynolds[/MENTION] a raise! Wow, this is really neat stuff..!

    teak

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  • replied
    I manage to do it! Thank you [MENTION=524867]dan.reynolds[/MENTION] once again for your help and patience

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