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Very big archviz scene

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  • replied
    thats awesome! could you tell us a little about your light setup? Only Sky/Sun Light?

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  • replied
    I forgot to add 360 render

    http://sky.easypano.com/panoramic-im...ity-61135.html

    Leave a comment:


  • replied
    Thz MonkeyRED, Pinotti

    Kratos
    i7-4790
    16 GB RAM
    GTX 980

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  • replied
    specification comp?

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  • replied
    Looks amazing. Thanks for sharing with us. Keep moving.

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  • replied
    Looks good, very interesting!

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  • replied
    Thank you Phil, rendering took around 14 hours, lots of lightmaps.

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  • replied
    Looks surprisingly good for a big scene like that. Was it a long build for the lighting?

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  • replied
    Ohh! My mistake, I didn't know they were just regular reflection captures and not the Planar reflection actors that epic introduced in 4.12. Yea they look great!

    Cheers!

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  • replied
    Hvala Kratos

    Dminiato: yes, reflections are enabled because they are not expensive for VR at all and they look fantastic in VR. For floor I have used box reflections and for chairs and other furniture spherical.

    Look for reflection probes:
    https://docs.unrealengine.com/latest...tup/index.html

    Leave a comment:


  • replied
    Very cool stuff. Quick technical question for you. It looks like you are using some planar reflection actors for the screenshots if I'm not mistaken. Were those still enabled for the VR experience? Ive had trouble getting them to work and also they seem to kill framerates pretty quickly.

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  • replied
    hvala Bogu neko nas dobar rendering, ali zgrada izgleda ko da je iz juge

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  • started a topic Very big archviz scene

    Very big archviz scene

    Hello all,

    Let me introduce to you to the VR scene that I was doing with my students. Our faculty is very big, around 22000m2. Building without foliage contains 374190 faces. FPS is above 90, everything is baked. Real time lights are only in long corridors where you can turn them on/off. Mesh was separated for level streaming, but in the end there was no need for that because gtx980 handled it very well.

    Scene shots:





    Video:




    HTC Vive scene presentation (Serbian language), where you can see VR usage. Teleportation and scene interaction (teleportation, lights, doors) added via Vive controllers.




    We have also done virtual presentation for students at our faculty, big space ideal for Room scale movement:




    Also we had very some important guests from the Government of the Republic of Serbia. We have explained to them what virtual reality is through our VR scene and the power of real-time graphics with Unreal game engine. Impressions were beyond expected.




    If you like my work, feel free to contact me!
    Last edited by Nikola; 10-28-2016, 01:41 PM.
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