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Revit 2017 To Unreal Engine 4 Tutorial With ScreenShots

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  • Revit 2017 To Unreal Engine 4 Tutorial With ScreenShots

    [1] Creating Project in Revit
    + My Unit Setup in Revit

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    [2] Export Directly From Revit To FBX

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    [3] Unit Setup in 3ds Max

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    [4] Import Setting in 3ds Max

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    [5] Use MapScaler Modifier in 3ds Max with 33.3 Value

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    [5] Use uvw map Modifier in 3ds Max with [1000.m 1000.m 1000.m] Value instead of MapScaler Modifier for Cube objects like wall and flooors

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    [6] SteamRoller For 2nd UV Channel

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    [7] Export With TS Tools
    + Export Setting

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    [8] FBX Import Options Unreal Engine 4

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    [9] Placing Object 0.0.0. + Creating Materials

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    [10] Lighting With Static Light [ Archviz Scene is Static ]
    + Lighing Options

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    Final Render

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    Hope You Enjoy


    Download Section

    steamroller
    https://www.dropbox.com/s/uix0kor06n...oller.mcr?dl=0

    TS_Tools
    https://www.dropbox.com/s/8ai41y83aa...porter.ms?dl=0
    Last edited by Farshid; 07-04-2017, 07:01 AM.

  • #2
    Thanks a lot Farshid! You've saved me innumerable hours of frustration..

    Comment


    • #3
      your welcome

      Comment


      • #4
        Hi Farshid! I have a few questions

        - Do you import the Revit FBX to 3DS Max without combining in any way? (Until now I have combined by material while importing as it reduces the number of objects in the scene)
        - Your scene has 129 objects. My scene has over 3000 objects when imported without combining. So I would prefer to combine objects together. Is there any other step you follow, like grouping all columns together / grouping walls together etc?
        - While exporting FBX with TSTools do you end up with 129 FBX files for your scene? In my case I would end up with over 2000 if objects are not combined.

        Comment


        • #5
          Originally posted by Ritesh_Redkar View Post
          Hi Farshid! I have a few questions

          - Do you import the Revit FBX to 3DS Max without combining in any way? (Until now I have combined by material while importing as it reduces the number of objects in the scene)
          - Your scene has 129 objects. My scene has over 3000 objects when imported without combining. So I would prefer to combine objects together. Is there any other step you follow, like grouping all columns together / grouping walls together etc?
          - While exporting FBX with TSTools do you end up with 129 FBX files for your scene? In my case I would end up with over 2000 if objects are not combined.
          its up to you

          if you combine object - then you need to set 2048 or 4096 for lightmap size

          i think lumion exporter [ .dae ] will combine same material objects automatically for you

          While exporting FBX with TSTools do you end up with 129 FBX files for your scene? Yes ! no problem for me

          Comment


          • #6
            Quick Question:
            When I try this, I end up with walls and windows intersecting and nothing is in the right place. What settings in the TSTools window did you use to make this work?

            Comment


            • #7
              you saved my 4 hours of importing

              The devs are a GOD-LIKE
              we may be less-social
              we may be ignored by others
              BUT
              We are
              DEVS

              Comment


              • #8
                Guys. I think I am getting really dizzy now.
                I am exporting from Revit to Max, but some meshes just reject to apply the materials, and later when try to import in Unreal - it crashes.
                Do someone have an idea why could this be happening ?!

                Comment


                • #9
                  Originally posted by ArdzeJafyl View Post
                  Quick Question:
                  When I try this, I end up with walls and windows intersecting and nothing is in the right place. What settings in the TSTools window did you use to make this work?
                  this is setting for ts-tools

                  Click image for larger version

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                  Comment


                  • #10
                    Originally posted by YordanY View Post
                    Guys. I think I am getting really dizzy now.
                    I am exporting from Revit to Max, but some meshes just reject to apply the materials, and later when try to import in Unreal - it crashes.
                    Do someone have an idea why could this be happening ?!
                    i got the same problem, do you have any solution? thank you

                    Comment


                    • #11
                      I am having an issue with the results after Steam Roller. Do someone have issue with it as well ? and how did fix it ?

                      Comment


                      • #12
                        Originally posted by YordanY View Post
                        I am having an issue with the results after Steam Roller. Do someone have issue with it as well ? and how did fix it ?
                        It might help to include the issue you're having. Steamroller just applies a flatten mapping to your meshes, its not going to be effective 100% of the time. Some meshes will still require manual unwrapping.

                        Comment


                        • #13
                          can you please post again the setting? I can't view it, it says invalid attachment specified.

                          Comment


                          • #14
                            Originally posted by flamemaster666 View Post
                            can you please post again the setting? I can't view it, it says invalid attachment specified.
                            hey guys,
                            i tried to export to fbx with the TStools but it get stuck :\
                            what shoukd i do?

                            Comment


                            • #15
                              Do i need to apply any scaling once imported?

                              Great tutorial, thank you for sharing.
                              Last edited by hobbitjack; 03-28-2017, 09:46 AM.

                              Comment

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