Hello,

I don't know if anyone has encountered with such a situation while doing archViz. I don't know the right way to go about doing the lightmaps when I have walls that stretch more than say 10 meters and are high up to 3-4 meters. If I create a box that is 10 meters long and 4 meters high, then I have to use a very high resolution for the lightmaps like 2048 and up.

If I split up that one big box into 2 smaller boxes (5 meters long by 4 meters high) I can use a smaller resolution for the lightmap, but the boxes become differently lit.

Follow this post to see what I mean:

https://answers.unrealengine.com/que...t-objects.html

Has anyone encountered the same problem? Maybe there is a different way to go about working with lightmaps.

I don't know if anyone has encountered with such a situation while doing archViz. I don't know the right way to go about doing the lightmaps when I have walls that stretch more than say 10 meters and are high up to 3-4 meters. If I create a box that is 10 meters long and 4 meters high, then I have to use a very high resolution for the lightmaps like 2048 and up.

If I split up that one big box into 2 smaller boxes (5 meters long by 4 meters high) I can use a smaller resolution for the lightmap, but the boxes become differently lit.

Follow this post to see what I mean:

https://answers.unrealengine.com/que...t-objects.html

Has anyone encountered the same problem? Maybe there is a different way to go about working with lightmaps.

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