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differences between vray animation archviz & ue4
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Are you seriously trying to compare a fully featured pre-renderer with a real time render game engine? It's like comparing apples and oranges ... sure they are both fruit/food but they can be used for vastly different things. If you are just looking for a pre-render like that Vray animation then go right ahead and use it, UE4 brings different things to the table as it's mostly real time/interactive and also a game engine.
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thanks for answer
my field is architecture
i want compare ue4 and vray-rt only in [ Archviz ]
in archviz i need only animation output between 2 or 5 miniutes
so both vray-rt and ue4 have this abality
i know there is lots of differences
but the question is whith one is better for archviz ?
you can see this video - and compare with other topics video
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UE4 is realtime and can be interactive, VRay is static. Which one is better is subjective to what you need and your skillset.James Gallagher
Architectural Technologist, P3Architecture Partnership
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UE4 can be used to make animations much more quickly than rendering in Vray, it can also be used to make an interactive application. However, the quality will not be as high as what you get with Vray, but for a lot of people that is sufficient.
For those that have the time to spend you can also set up Nvidia VXGI to do fully dynamic lighting which can make things in UE4 even faster.
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Originally posted by James_Gallagher View PostUE4 is realtime and can be interactive, VRay is static. Which one is better is subjective to what you need and your skillset.
both of them have AAA quality
in vray we dont need lightmaps !
but which one is faster ? with same hardware ?
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Originally posted by darthviper107 View PostUE4 can be used to make animations much more quickly than rendering in Vray, it can also be used to make an interactive application. However, the quality will not be as high as what you get with Vray, but for a lot of people that is sufficient.
For those that have the time to spend you can also set up Nvidia VXGI to do fully dynamic lighting which can make things in UE4 even faster.
all lighting prosess will solve by gtx970 or something like that in realtime ?
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Yes, VXGI is dynamic GI, not as high quality as baked lighting but is very fast.
Here's the thread about it: https://forums.unrealengine.com/show...ks-Integration
It requires downloading UE4 source code and VXGI branch from Nvidia and compiling the code yourself.
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Originally posted by darthviper107 View PostYes, VXGI is dynamic GI, not as high quality as baked lighting but is very fast.
Here's the thread about it: https://forums.unrealengine.com/show...ks-Integration
It requires downloading UE4 source code and VXGI branch from Nvidia and compiling the code yourself.
personally i like vray quality
but static trees are bad !
3ds max have lots of plugins that are working with vray
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i will continue UE4 because its amazing For me and my Needs
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It's very possible to have animated trees with vray. Check out plugins like itoo forest pack for example.
Vray / corona will give much better results than unreal of course. Perfect g.i, perfect reflections/refractions. With unreal we fake everything, or close to.
Depends on how photoreal you need your stuff to be! For rendering a 5 mins animation with vray you need a renderfarm tho, not with unreal. That's the main selling point, for me at least.
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Originally posted by heartlessphil View PostIt's very possible to have animated trees with vray. Check out plugins like itoo forest pack for example.
Vray / corona will give much better results than unreal of course. Perfect g.i, perfect reflections/refractions. With unreal we fake everything, or close to.
Depends on how photoreal you need your stuff to be! For rendering a 5 mins animation with vray you need a renderfarm tho, not with unreal. That's the main selling point, for me at least.
also i think vray-rt is much faster than Vray ?!
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Vray-rt, afaik, isn't much faster than vray cpu. It's just different.
For the render time it depends on the scene complexity. If you need 3 hours to have a noise-free image... then a 2 mins animation @ 24 fps is 2880 frames that you need to render. Do you see why you need a render farm?
Heck, even if you could render each frame in 5 mins, it's still 240h of rendering.
With real-time you can record a video in 60 fps instantly. The tradeoff is realism.
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Originally posted by Farshid View Posti need only a short animation between 2 or 5 minutes
both of them have AAA quality
in vray we dont need lightmaps !
but which one is faster ? with same hardware ?
It's such a hard question to answer because it all comes down to personal preference.James Gallagher
Architectural Technologist, P3Architecture Partnership
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Thing is that in the architecture industry there are TONS of assets/materials, etc made for vray. Everything imaginable has been done for vray. It's going to be the easier workflow for a long while!
One thing to consider is vray and corona comes with denoiser now. Could reduce render time by a significant margin but I have not tried it yet.
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You're lucky if you can get a Vray render to the 10 minute render time, so if you want to do animations then UE4 is a great option, even with building lighting. VrayRT isn't generally faster since it has to clear up noise which can take a while.
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