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Spotlight not contributing to secondary lighting

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    Spotlight not contributing to secondary lighting

    Hi guys

    I am having trouble lighting a scene in the same style as the tutorial below. After some advice from a colleague I have tried creating a bounced light method with spotlights as instructed in the link below.

    https://www.unrealengine.com/blog/simulating-area-lights-in-ue4

    I am finding that when I build my lighting only the directional light in my scene is able to contribute to overall bounced lighting and any changes I make to the additional spotlights makes no effect. Do you know why this might be? I am using Unreal 4.11.2 with the directional light connected to sky sphere. The bounced cards are set to not cast shadows and the spotlights are set to a value of 1200 and are static

    #2
    Make sure your Lightmass settings has enough bounces set. You also might have to build your lighting at Production quality. The bounce cards might also have to cast shadows

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