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Simple interior - 4.12

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    Simple interior - 4.12

    Hi all,
    this is my first attempt to build a full scale scene in unreal 4.

    Light from skylight (HDRI) and direct.

    C&C are welcome


    Click image for larger version

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    Click image for larger version

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    http://www.silver3d.it/wp-content/up...oom_InGame.jpg


    More info here: http://www.silver3d.it/unreal-4-interior-test/ (Italian blog)Click image for larger version

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    Attached Files
    Last edited by Silver3D; 07-18-2016, 05:56 AM.

    #2
    this is really really cool! amazing work.. did you use any postprocess? may I ask what did you tweak?
    (scrivo in inglese perché potrebbe interessare ad altri ma sono italiano anche io )
    cheers

    Comment


      #3
      Hi, nice work. if i can recommend you something, check the shadow map resolution on the ceiling it seams there are some problems with light where the columns touch it. also it can help increase the photons

      Comment


        #4
        Thanks all,
        [MENTION=122793]Frainstra[/MENTION]
        these are the setting for post process Volume
        Click image for larger version

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        [MENTION=46397]geverk[/MENTION]
        For the shadow maps resolution the ceiling are already at 2048 but it's a large mesh so it can be hard to get a nice and clean sharp shadows
        I'll try to remember it for the next time

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