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Barcelona Pavilion

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    Barcelona Pavilion

    Hello guys!
    After two months, I finally finished this project with my buddy, Daniel Falci. I had to create and re-create many ways of lighting this. The textures were made using Substance Painter, Substance Designer and some textures were painted by hand. For trees and grass I used SpeedTree and 3ds max.
    We will release a virtual real time class talking about the original project, designed by Ludwig Mies van der Rohe.
    It's running at 120 FPS on a Geforce 980 Ti.

























    Attached Files
    Last edited by rafareis123; 07-15-2016, 04:33 AM.
    http://www.ue4arch.com

    https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
    Latest projects

    #2
    impressive!!!!!!!!work!!! always inspiring!
    Click here to buy ArchViz Essential Series #1
    Craftmesh UE Forums page
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      #3
      Amazing work as usual!

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        #4
        Beautiful!

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          #5
          Amazing work!
          A breakthrough in the research of photorealism with EU4.
          How is made the material Glass Satin?
          The lighting? Static Skylight for intern + Stationary Directlight for folliage?
          Last edited by CarloAlt; 07-16-2016, 11:19 AM.

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            #6
            Wow, that looks incredible.
            Can't wait to try. Are you going to sell it?

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              #7
              Thanks guys!

              There is no dynamic lighting in this scene. The glass satin was made using a mix of emissive color and planar reflection.
              The project will be avaiable soon, I'm just finishing some minor details.

              Here are more pictures showing the ue4 x photo comparison!

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              Last edited by rafareis123; 07-18-2016, 03:13 AM.
              http://www.ue4arch.com

              https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
              Latest projects

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                #8
                Looks impressive. Icing on the cake is fps, that it's running at 120 fps.

                Did you do any performance optimization?
                Also, how big are your Foliage/tree meshes in terms of poly counts. I always get a hit on fps even after cleaning and using speedtree for UE models.

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                  #9
                  It's amazing.

                  I'm a completelly newbye with it and I can't wait to start migrating from my Corona render engine to make all these things but...I don't know how and from where start and I also didn't know the right workflow for doing these kind of things.

                  Thank you very much.

                  Best regards.

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                    #10
                    Sweet baby jesus!! Those materials are spot on man! Very well done
                    Check out UNREAL 4 Lighting Academy
                    https://forums.unrealengine.com/show...ng-like-that-)

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                      #11
                      The pictures don't do the project justice. You have to see the materials, especially the travertime, in-game on ultra @ 2560x1440 !!!

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                        #12
                        Im curious about the lightmass baking time really...why there didn't mention that..
                        Click here to buy ArchViz Essential Series #1
                        Craftmesh UE Forums page
                        Facebook

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                          #13
                          Wow, inspiring, congrats!
                          Download and explore the A33 office crafted with Unreal Engine 4 - just click the following link!

                          http://www.nodevisual.com/a33-nodelive/

                          NODE Visual // NODE Live!

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