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    Luxury Apartment Project

    Hi everyone,

    Here's are some screenshots of a luxury apartment that I'm currently working on. All assets are from a 3ds max vray scene, and I optimized/remodeled the geometry and props so it can be scalable for mobile/vr/etc. Critiques and comments are welcome!













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    Artstation - Portfolio

    #2
    Nice work!

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      #3
      You star in 3dsmax? Nice work great render!

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        #4
        Nice reflections.

        www.aaronsmithey.com

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          #5
          Thanks guys. Just adding in some images of the kind of optimization I did. Basically remodeling or optimizing every object from the scene before importing into UE4 to get the lowest polycount possible. Most of the lightmap UVs I manually unwrapped because I'm picky and enjoy torturing myself, while others I flattened and packed where it makes sense. These are simple examples but the idea is applied to all everything. Furniture is baked from high poly to low poly.







          Artstation - Portfolio

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            #6
            Originally posted by Xerafel View Post
            Thanks guys. Just adding in some images of the kind of optimization I did. Basically remodeling or optimizing every object from the scene before importing into UE4 to get the lowest polycount possible. Most of the lightmap UVs I manually unwrapped because I'm picky and enjoy torturing myself, while others I flattened and packed where it makes sense. These are simple examples but the idea is applied to all everything. Furniture is baked from high poly to low poly.







            If you don't mind me asking, What did you use to get those tris down for the in-engine model?

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              #7
              Originally posted by mack32 View Post
              If you don't mind me asking, What did you use to get those tris down for the in-engine model?
              I did a pretty good break down of how to optimize a couch here, https://forums.unrealengine.com/show...l=1#post525733

              That chair could be approached in a similar way. For really simple stuff, just starting from a box and using minimal geometry is all you need to do.

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                #8
                Originally posted by ZacD View Post
                I did a pretty good break down of how to optimize a couch here, https://forums.unrealengine.com/show...l=1#post525733

                That chair could be approached in a similar way. For really simple stuff, just starting from a box and using minimal geometry is all you need to do.
                Actually, that thread is what got me inspired to do the baking for this project, so thanks for that! I've only done high to low poly baking a few times in the past, and it's something I'd like to do more of. The only thing for me is that it requires more time to do, because I'm not yet efficient as the environment artists in the game industry who do it on a regular basis.
                Artstation - Portfolio

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                  #9
                  Awesome, I'm very happy to see my guide actually helped people out. Your scene looks great.

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                    #10
                    Looking nice!

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                      #11
                      Top notch! Looks amazing

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                        #12
                        Very nice! I'm really curious. How long does it typically take to put together a scene like this (from A to Z)?
                        Twitch | Twitter | Frosted Citadel Entertainment

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                          #13
                          Originally posted by mcgraw View Post
                          Very nice! I'm really curious. How long does it typically take to put together a scene like this (from A to Z)?
                          Thanks! It took around 10-12 days to get to that point. My friend that I work with already modeled the scene awhile ago for a commercial client project,so I just did most of the geometry cleanup and optimization. If I had to model everything myself it'd probably take around another week's worth of work I'm roughly guessing.
                          Artstation - Portfolio

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                            #14
                            Very nice!

                            Although I've never seen glass or crystal or plastic vases that are THAT clear and transparent. Way to improve on reality :-)

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                              #15
                              Also congrats on being Pic of the Day on the UE4 launcher.

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