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    Trigger box interaction

    Hi,

    I have trigger boxes set up to open doors. They work fine when in game play. But how do I get them to open when the creating a cinematic animation? Is this something that has be done in the sequencer some how? I need the triggers to activate when the camera enters the trigger box.

    Thanks

    www.aaronsmithey.com

    #2
    I know what you mean and I didn't touch that yet, but I think it depends on how you set up the door to move.
    For example: If you added a Timeline for the DoorMovement you could cast a "play" to the door. I guess the same @ Sequencer/Matinee
    Basically you should try to recreate the "start" from the dooropening at some point.
    Visualize your Dreamz

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      #3
      Originally posted by The BlacK Lion View Post
      I know what you mean and I didn't touch that yet, but I think it depends on how you set up the door to move.
      For example: If you added a Timeline for the DoorMovement you could cast a "play" to the door. I guess the same @ Sequencer/Matinee
      Basically you should try to recreate the "start" from the dooropening at some point.
      I am actually trying to figure this one out myself. The regular "Play" node in Blueprint where you hook a reference to the Matinee you want to play and the
      onactoroverlap node doesn't work with Sequencer.
      Please post if you guys figure this one out.
      I also have a thread here:
      https://forums.unrealengine.com/show...196#post594196

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