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Update Reflection Capture on Runtime

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    #16
    Originally posted by roberteker View Post
    Is this still true in 4.21?

    If it is, how do you do a real-time day/night cycle?

    (Unreal is supposed to be great at graphics, so I hope this topic is missing some vital information, because in Unity, you can basically update a reflection probe on tick if you want to.)
    This would be dynamic lighting. We were talking about static lighting.
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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      #17
      Originally posted by S-Dot View Post

      This would be dynamic lighting. We were talking about static lighting.
      If the original question mentioned static lighting, I missed that.

      Regardless of lighting, a reflection probe just takes a shapshot of the current scene, regardless of how it is lit.

      If it really is true that Unreal can't do this at runtime, that's pretty amazing.

      I can't even get my skybox to show up in my spherical captures, so I really hope I'm missing something big here and that someone can tell me.

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