so, i have done an archicad project and i exported it to cinema 4d and from cinema 4d with fbx to unreal engine...now all the things were okay but expect collisions...so for example i get the collisions of the house as a box... i tried removing the collisions and doing it again with the others way but always the same...so i cant get in the house as a problem that is a blocking volume... i know i can disable it and and create my own blocking volume...but isn't there a easy way to generate collisions inside the house without doing it by yourself because it takes a lot of time...i opened a video which said that it can be fixed if you seperate the objects like walls and doors...but he was doing that on a map and i am working on a high detailed house so i cant get 3000objetcs in one group (in cinema4d the objects are mixed with the others so you cant find them by name plus the names are numbers) so if you have any suggestion about my problem please help! plus this would make a easier work for all who use archicad
article about archicad to 3ds
http://helpcenter.graphisoft.com/tip...odesk-3ds-max/
video that i found
https://www.youtube.com/watch?v=TExix3wfICg

this is how it appears on unreal engine
archicad export options

article about archicad to 3ds
http://helpcenter.graphisoft.com/tip...odesk-3ds-max/
video that i found
https://www.youtube.com/watch?v=TExix3wfICg
this is how it appears on unreal engine
archicad export options
Comment