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White Apartment UE4 ArchVis

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  • White Apartment UE4 ArchVis

    Just finished my first visualization and exported a video of it!


  • #2
    Looks great feingeist88! I love all the attention to detail. The only criticism I have is at the very end, the door handle is either too high, or the door is too small. Awesome job though!

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    • #3
      Looks great! How long did it take?

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      • #4
        Thanks! :-) It took around 3 1/2 months from start to finish, but doing mostly short animation movies in the past, I had nearly zero experience in the fields of archviz, game-engines and real-time rendering :-) The forums here and the guy from UE4arch helped a lot :-)

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        • #5
          Awesome! Could you show off your lighting setup for this?
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          • #6
            We really have too much white wall designs here, and you top that with also floor and ceilings in white.
            Really?
            No other creative ideas?

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            • #7
              Thanks! :-) I used 4.11 preview with light portals in every window. A skylight with low intensity (2) and a directional light with low intensity (1). I increased the brightness a little in PostProcessVolume. After that I added spotlights on the ceilings with intensity of 60-80 to fill up rooms that are to dark :-) I tweaked the baselightmass.ini to use 512 NumHemisPhereSamples and baked on Medium Settings :-) The bake took a good night or so. After that I tweaked the PostProcess again with Vignette and a LUT :-)

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              • #8
                Awesome! It looks photorealistic
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                • #9
                  Originally posted by Vollgaser View Post
                  We really have too much white wall designs here, and you top that with also floor and ceilings in white.
                  Really?
                  No other creative ideas?
                  Do not critique other posts when you cannot take it yourself. It just makes you look petty.
                  And to op, quite good lighting there, and everything looks realistic, unlike some plastic renders of old.

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                  • #10
                    Oh, I respect critique when it's justified. Apart from that it does not take away my "right" to point others to creative ideas rather than boring copying and spending time on technical issues.

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                    • #11
                      Using same argument as you use, I have right to point out, that you was almost rude enough up there to deserve that post deleted.

                      Making white, concrete rooms is matter of taste, it is also matter of learning proper lighting, on white surfaces any mistake with lights is obvious, on parrot surfaces on other hand you cannot make decent lighting, you just do not see it.
                      Lightning in op visualization is great.

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                      • #12
                        Supreb lighting. Hard to tell its not real.
                        I expected challenges - but I never thought they'd be so bad, so long, and so frequent.

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                        • #13
                          Originally posted by Nawrot View Post
                          Do not critique other posts when you cannot take it yourself. It just makes you look petty.
                          And to op, quite good lighting there, and everything looks realistic, unlike some plastic renders of old.
                          With all due respect, I have to side with Nawrot here. The 'White room' render is great and realistic too. Vollgaser, I don't mean to be rude and it is not my intention to be so, but as interior architect and CGI interior visualiser for many many years now I can appreciate 'Feingeist88's work here and it would be a good idea for you to strive to reach these levels of work and ask questions to learn to improve your realism rather then give negative comments.

                          Again, I am not intending to be rude or insulting. If you want I can point you in the right direction to some youtube tuts that will help you.

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                          • #14
                            Originally posted by mindfane View Post
                            Supreb lighting. Hard to tell its not real.
                            Wow, thank you! :-)

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                            • #15
                              Were you inspired by XOIO's Berlin Flat @feingeist88 ? I see you've taken some objects from their scene but the overall quality has greatly improved. Not an easy thing! Especially these very white scenes are tricky since they are so unforgiving for little mistakes. How much render time are we looking at for a production-bake?


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