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    Problems with materilas in objects

    Hi

    I´m doing an interior of a duplex apartment, and i made and export everything on 3dsmax, and when Import the objects to Unreal everything is fine and work prefect, I put materials to the objects and they see perfect, but with some objects(doors and windows) after I build the Light and start Play, the doors texture change his coordinates and the windows turn black. Look the image below

    Click image for larger version

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    Why happened this and how can I fix it?

    Thanks

    #2
    It looks to me like you have not set up lightmaps for your assets, have a look here:

    https://docs.unrealengine.com/latest...ing/index.html

    | QuinnVR | Portfolio | Twitter |

    Comment


      #3
      You might want to try the Steamroller script for 3ds Max for unwrappng. I know a lot of people around here use it religiously. It doesn't hurt to learn how to unwrap properly though, I know it's saved me from a few problematic areas.
      James Gallagher

      Architectural Technologist, P3Architecture Partnership

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