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Basic unreal apartment wip

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    Basic unreal apartment wip

    This is my first Unreal Engine 4 project. I am not a 3d modeler, I am a graphic designer so I wanted to see how far I could get just using BSP brushes and assets bought on the marketplace and found around the internet.

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    #2
    Great, push it... try to avoid glasses and try to use 4.11 lightportals... here is a good lighting tutorial:

    http://rag3dviz.com/tutorial/hdri-li...unreal-engine/
    Last edited by PRUN; 03-20-2016, 08:53 PM.

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      #3
      Thanks Any other tips you can give me?

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        #4
        you are welcome :¬), using parameters instead of constants to make materials you can adjust them in material instances and preview the results in realtime. If you are working in a daylight environment try to focus in the natural light adjustments. Artificial lighting in a room lit by natural light usually has little effect in real life.
        Last edited by PRUN; 03-21-2016, 05:11 AM.

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          #5
          hey... how's it going?

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            #6
            Originally posted by PRUN View Post
            hey... how's it going?
            Its going good, I have expanded my level a little, here is what it looks like now

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            Last edited by jojo8026; 03-24-2016, 06:24 PM.

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              #7
              pretty well for a graphic designer...

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                #8
                are you using the 4 viewports, aren´t you?

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                  #9
                  No just the one

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                    #10
                    how you doing with those BSPs?

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                      #11
                      Slowly coming together

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                        #12
                        I got a wall trim piece custom made on Fivver, what do you think, im trying to do my floor in BSP sections so I dont have to just have one floor texture, i can have a different one for the kitchen, living area etc

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                          #13
                          It seems like there was some "design corrections", and some things seems to be out of scale also. What is the purpouse of this job? just experimental?

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                            #14
                            If so, dealing with lighting should be an important topic, more than model details.

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                              #15
                              This is just my first time doing anything in Unreal Engine 4 and I just graduated and im in limbo looking for a job so I wanted to do some stuff in 3d for my portfolio, what looks not scaled correctly and whats wrong with the lighting?

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