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Camera jittering when too far away.

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  • replied
    Originally posted by darthviper107 View Post
    The further away things are from the origin the lower the precision becomes because the numbers get too big, for UE4 there's a World Composition tool for combining multiple scenes and making a large world run well
    I found similar topic about world composition, I tried separate the scene but this ghosting thing still occur.

    Also, for my scene. The focus is always on the center (0,0,0) .. therefore, I doubt need the WC to combine it, because I understand the WC is for if the player are able to go all over the map.

    Please help guys.
    Last edited by ansonkit; 03-21-2016, 10:36 PM.

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  • replied
    Originally posted by heartlessphil View Post
    I see some z-fighting on some ground objects. This is because 2 objects are at the same location. Move them away from each other, just by a few millimeter/cm!
    Hi, there is only 1 planer object on ground. the rest of the objects are 500cm above it.

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  • replied
    The further away things are from the origin the lower the precision becomes because the numbers get too big, for UE4 there's a World Composition tool for combining multiple scenes and making a large world run well

    Leave a comment:


  • replied
    I see some z-fighting on some ground objects. This is because 2 objects are at the same location. Move them away from each other, just by a few millimeter/cm!

    Leave a comment:


  • replied
    Originally posted by heartlessphil View Post
    Says the file has been removed, deleted or I don't have permission...
    updated the link ... thanks and sorry

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  • replied
    Says the file has been removed, deleted or I don't have permission...

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  • replied
    I attached a video link here for your better reference
    https://onedrive.live.com/redir?resi...nt=video%2cmp4

    I need to solve this problem urgently, Please help guys.

    Thank you
    Last edited by ansonkit; 03-20-2016, 10:34 PM.

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  • started a topic Camera jittering when too far away.

    Camera jittering when too far away.

    Need help.

    I am working on a Archviz project that require to cover a 30k KM radius.

    I have set up an Orbit Camera with Spring Arm BP in my scene.

    The rotation work fine when the Camera Distance are below 8000, but when it goes beyond 8000, the camera jittering very badly and ghosting effect occur too.

    Does anyone know how to fix this or it is UE4 bug.

    P.S. My current solution is to rescale all my entire scene to 1:50 to reduce the camera distance. But with this method, I have problem when migrating other assets from other project which the models are using 1:1 scale.

    (Admin: I tried searching the similar problem but found nothing to solve therefore I started a new thread. Please redirect me to the post if someone already posted same problem)
    Thank you.
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