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    RunUAT.bat ERROR: AutomatationTool was unable to run successfully

    Hi,

    Got this problem packaging for Windows64. Now I can't even package previous versions that used to work.

    Code:
    MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
    MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
    MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at Project.Cook(ProjectParams Params)
    MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute()
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for D:\Shared Studio Station\SmallShelter\SmallShelter.uproject; see log C:\Users\Paulo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\Cook-2016.03.16-10.22.59.txt
    MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
    MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
    MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
    MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
    MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Cook Failure
    Does anyone know how to solve this?

    Thx

    #2
    Look further back up the log file for any resources that failed to load, that might be the issue.

    Comment


      #3
      Yes, It's true I have some resources that failed to load, however those objects aren't in the scene like a hdri and also a plugin that didn't work and so we removed it.
      I don't understand why he tries to resources that aren't in the scene.

      If I don't delete these "extras" the package folder gets enormous.

      Comment


        #4
        after install NVIDIA works download and install JAVA then change Windows Environment Variables to JAVA path likein C:\Program Files\Java\jdk1.x.x_xx

        Comment


          #5
          Ya i can,t pack my project. or pack any other project even a new empty one i get this
          PHP Code:
          LogPlatformFileNot using cached read wrapper
          LogInit
          :DisplayRandInit(-777912234SRandInit(-777912231).
          LogTaskGraphStarted task graph with 4 named threads and 7 total threads.
          LogStatsStats thread started at 0.081946
          LogConfig
          :WarningFailed to saved backup for config[Engine]
          LogConfig:WarningFailed to saved backup for config[Game]
          LogConfig:WarningFailed to saved backup for config[Input]
          LogConfig:WarningFailed to saved backup for config[Editor]
          LogConfig:WarningFailed to saved backup for config[EditorPerProjectUserSettings]
          LogConfig:WarningFailed to saved backup for config[EditorSettings]
          LogConfig:WarningFailed to saved backup for config[EditorLayout]
          LogConfig:WarningFailed to saved backup for config[EditorKeyBindings]
          LogConfig:WarningFailed to saved backup for config[Compat]
          LogConfig:WarningFailed to saved backup for config[Lightmass]
          LogConfig:WarningFailed to saved backup for config[Scalability]
          LogConfig:WarningFailed to saved backup for config[GameUserSettings]
          LogInitVersion4.10.4-2872498+++depot+UE4-Releases+4.10
          LogInit
          API Version2758231
          LogInit
          Compiled (64-bit): Feb 18 2016 15:47:04
          LogInit
          Compiled with Visual C++: 19.00.23026.00
          LogInit
          Build ConfigurationDevelopment
          LogInit
          Branch Name: ++depot+UE4-Releases+4.10
          LogInit
          Command line:  
          LogInitBase directoryC:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
          LogInitRocket1
          LogInit
          Using libcurl 7.41.0
          LogInit
          :  - built for x86_64-pc-win32
          LogInit
          :  - supports SSL with WinSSL
          LogInit
          :  - other features:
          LogInit:      CURL_VERSION_SSL
          LogInit
          :      CURL_VERSION_IPV6
          LogInit
          :      CURL_VERSION_ASYNCHDNS
          LogInit
          :      CURL_VERSION_LARGEFILE
          LogInit
          :      CURL_VERSION_IDN
          LogInit
          :  CurlRequestOptions (configurable via config and command line):
          LogInit:  - bVerifyPeer true  Libcurl will verify peer certificate
          LogInit
          :  - bUseHttpProxy false  Libcurl will NOT use HTTP proxy
          LogInit
          :  - bDontReuseConnections false  Libcurl will reuse connections
          LogInit
          :  - CertBundlePath nullptr  Libcurl will use whatever was configured at build time.
          LogOnline:DisplaySTEAMLoading Steam SDK 1.32
          LogOnline
          :WarningSTEAMSteam API disabled!
          LogOnline:DisplaySTEAMOnlineSubsystemSteam::Shutdown()
          LogInitWinSockversion 1.1 (2.2), MaxSocks=32767MaxUdp=65467
          LogVoice
          :WarningFailed to initialize voice interface
          LogInitPresizing for 0 objects not considered by GCpre-allocating 0 bytes.
          LogInitObject subsystem initialized
          LogInit
          Selected Device Profile: [Windows]
          LogInitApplying CVar settings loaded from the selected device profile: [Windows]
          LogConfig:WarningFailed to saved backup for config[DeviceProfiles]
          LogInitComputerLOVETROOPER-PC
          LogInit
          Userlovetrooper
          LogInit
          CPU Page size=4096Cores=4
          LogInit
          High frequency timer resolution =3.020483 MHz
          LogMemory
          Memory totalPhysical=8.0GB (8GB approx)
          LogMemoryPlatform Memory Stats for Windows
          LogMemory
          Process Physical Memory58.07 MB used58.07 MB peak
          LogMemory
          Process Virtual Memory59.00 MB used59.00 MB peak
          LogMemory
          Physical Memory3510.45 MB used8175.11 MB total
          LogMemory
          Virtual Memory387.79 MB used134217728.00 MB total
          LogTextLocalizationManager
          No specific translations for ('en-US'existso ('en'translations will be used.
          LogD3D11RHIFound D3D11 adapter 0AMD Radeon HD 6900 Series (Feature Level 11_0)
          LogD3D11RHIAdapter has 2032MB of dedicated video memory0MB of dedicated system memory, and 3840MB of shared system memory2 output[s]
          LogD3D11RHIFound D3D11 adapter 1Microsoft Basic Render Driver (Feature Level 11_0)
          LogD3D11RHIAdapter has 0MB of dedicated video memory0MB of dedicated system memory, and 4087MB of shared system memory0 output[s]
          LogD3D11RHIChosen D3D11 Adapter Id 0
          LogD3D11RHI
          : !Direct3DDevice
          LogRHI
          Texture pool is 1361 MB (70of 1945 MB)
          LogD3D11RHIAsync texture creation disabledno driver support
          LogShaderCompilers
          Guid format shader working directory is -22 characters bigger than the processId version (../../../../../../Users/lovetrooper/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/8392/).
          LogShaderCompilersCleaned the shader compiler working directory 'C:/Users/LOVETR~1/AppData/Local/Temp/UnrealShaderWorkingDir/AC4531924E5EC38854DF2C8305FA445B/'.
          LogShaderCompilers:DisplayUsing Local Shader Compiler.
          LogTemp:DisplayLoaded TP AllDesktopTargetPlatform
          LogTemp
          :DisplayLoaded TP WindowsClientTargetPlatform
          LogTemp
          :DisplayLoaded TP WindowsNoEditorTargetPlatform
          LogTemp
          :DisplayLoaded TP WindowsServerTargetPlatform
          LogTemp
          :DisplayLoaded TP WindowsTargetPlatform
          LogTemp
          :DisplayLoaded TP AndroidTargetPlatform
          LogTemp
          :DisplayLoaded TP Android_ASTCTargetPlatform
          LogTemp
          :DisplayLoaded TP Android_ATCTargetPlatform
          LogTemp
          :DisplayLoaded TP Android_DXTTargetPlatform
          LogTemp
          :DisplayLoaded TP Android_ETC1TargetPlatform
          LogTemp
          :DisplayLoaded TP Android_ETC2TargetPlatform
          LogTemp
          :DisplayLoaded TP Android_MultiTargetPlatform
          LogTemp
          :DisplayLoaded TP Android_PVRTCTargetPlatform
          LogTemp
          :DisplayLoaded TP HTML5TargetPlatform
          LogTemp
          :DisplayLoaded TP IOSTargetPlatform
          LogTemp
          :DisplayLoaded TP LinuxNoEditorTargetPlatform
          LogTemp
          :DisplayLoaded TP LinuxServerTargetPlatform
          LogTemp
          :DisplayLoaded TP LinuxTargetPlatform
          LogTargetPlatformManager
          :DisplayBuilding Assets For Windows
          LogDerivedDataCache
          :DisplayMax Cache Size512 MB
          LogDerivedDataCache
          Loaded boot cache 0.45s 41MB C:/Users/lovetrooper/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
          LogDerivedDataCache:DisplayLoaded Boot cacheC:/Users/lovetrooper/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
          LogDerivedDataCache
          FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/lovetrooper/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not foundwill not use a pak cache.
          LogDerivedDataCacheUnable to find inner node Pak for hierarchical cache Hierarchy.
          LogDerivedDataCacheFDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/lovetrooper/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not foundwill not use a pak cache.
          LogDerivedDataCacheUnable to find inner node CompressedPak for hierarchical cache Hierarchy.
          LogDerivedDataCache:DisplayPak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
          LogDerivedDataCacheUsing Local data cache path C:/Users/lovetrooper/AppData/Local/UnrealEngine/Common/DerivedDataCacheWritable
          LogInit
          Selected Device Profile: [Windows]
          LogContentStreamingTexture pool size is 0.000000MB
          LogConfig
          :WarningFailed to saved backup for config[TemplateDefs]
          LogConfig:WarningFailed to saved backup for config[GameplayTags]
          LogMeshUtilitiesNo automatic mesh reduction module available
          LogMeshUtilities
          No automatic mesh merging module available
          LogAssetRegistry
          FAssetRegistry took 0.0115 seconds to start up
          UdpMessaging
          Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
          LogConfig
          :WarningFailed to saved backup for config[InternationalizationExport]
          LogConfig:WarningFailed to saved backup for config[TranslationPickerSettings]
          LogConfig:WarningFailed to saved backup for config[SourceControlSettings]
          LogConfig:WarningFailed to saved backup for config[SourceControlSettings]
          SourceControlInfo Source control is disabled
          SourceControl
          Info Source control is disabled
          SourceControl
          Info Source control is disabled
          SourceControl
          Info Source control is disabled
          LogConfig
          :WarningFailed to saved backup for config[EditorUserSettings]
          LogObj28809 objects as part of root set at end of initial load.
          LogUObjectAllocator6345744 out of 0 bytes used by permanent object pool.
          LogEngineInitializing Engine...
          LogHMDCan't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
          LogHMD: SteamVR failed to initialize.  Err: 100
          LogAIModule: Creating AISystem for world NewWorld
          LogInit: XAudio2 using '
          Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
          LogInit: FAudioDevice initialized.
          LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/lovetrooper/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
          LogInit: Texture streaming: Enabled
          LogAnalytics: Creating configured Analytics provider AnalyticsET
          LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
          LogAnalytics: [UEEditor.Rocket.Release] SetUserId 5b57c15f4e6e9d51e598adaa6fefb3e9|da4d74f0e09e45938b201bf41e738b6d|5ed6322c-7ce9-40d1-8505-dd271196bc57
          LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
          LogInit: Transaction tracking system initialized
          BlueprintLog: New page: Editor Load
          LogConfig:Warning: Failed to saved backup for config[LocalizationServiceSettings]
          LogConfig:Warning: Failed to saved backup for config[LocalizationServiceSettings]
          LocalizationService: Info Localization service is disabled
          LogCook:Display: Done creating registry. It took  0.00s.
          LogFileCache: Scanning file cache for directory '
          C:/Users/lovetrooper/Documents/Unreal Projects/MyProject/Content/' took 0.10s
          SourceControl: Info Source control is disabled
          Cmd: MAP LOAD FILE="../../../../../../Users/lovetrooper/Documents/Unreal Projects/MyProject/Content/StaminaSystem/Maps/StaminaExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
          LightingResults: New page: Lighting Build
          MapCheck: New page: Map Check
          LightingResults: New page: Lighting Build
          LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027819C39C60
          LogAIModule: Creating AISystem for world StaminaExampleMap
          LogEditorServer: Finished looking for orphan Actors (0.000 secs)
          Cmd: MAP CHECKDEP NOCLEARLOG
          MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 84.996ms to complete.
          LogFileHelpers: Loading map '
          StaminaExampleMap' took 3.672
          LogCollectionManager: Loaded 0 collections in 0.002632 seconds
          LogFileCache: Scanning file cache for directory '
          C:/Users/lovetrooper/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
          LogFileCache: Scanning file cache for directory '
          C:/Users/lovetrooper/Documents/Unreal Projects/MyProject/Content/Developers/lovetrooper/Collections/' took 0.01s
          LogFileCache: Scanning file cache for directory '
          C:/Users/lovetrooper/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
          LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
          LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 1910 classes and 346 folders.
          LogContentBrowser: Native class hierarchy updated for '
          WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
          LogContentBrowser: Native class hierarchy updated for '
          AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
          LogContentBrowser: Native class hierarchy updated for '
          SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
          LogCrashTracker: Crashtracker disabled due to settings.
          LogUObjectGlobals:Warning: Failed to find object '
          Class None.'
          LogLoad: Full Startup: 22.90 seconds (BP compile: 0.21 seconds)
          LogOcInput: Can'
          t find Oculus library dev buildis proper Runtime installedVersion0.8.0.0
          LogContentStreaming
          Texture pool size now 700 MB
          LogRenderer
          Reallocating scene render targets to support 1096x496 (Frame:2).
          LogFileCacheRetrieving MD5 hashes for directory 'C:/Users/lovetrooper/Documents/Unreal Projects/MyProject/Content/' took 0.47s
          LogAssetRegistry
          Asset discovery search completed in 8.5820 seconds
          LogCollectionManager
          Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
          LogCollectionManagerFixed up redirectors for 0 collections in 0.000022 seconds (updated 0 objects)
          MainFrameActionsPackaging (Windows (64-bit)): Running AutomationTool...
          MainFrameActionsPackaging (Windows (64-bit)): Program.MainCWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
          MainFrameActions
          Packaging (Windows (64-bit)): Automation.ParseCommandLineParsing command lineBuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/lovetrooper/Documents/Unreal Projects/MyProject/SurvivingAlaskaTest.uproject -cook -stage -archive -archivedirectory=C:/Users/lovetrooper/Desktop/MYgameSA -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
          MainFrameActions
          Packaging (Windows (64-bit)): Automation.ProcessIsBuildMachine=False
          MainFrameActions
          Packaging (Windows (64-bit)): Automation.ProcessShouldKillProcesses=True
          MainFrameActions
          Packaging (Windows (64-bit)): Automation.ProcessSetting up command environment.
          MainFrameActionsPackaging (Windows (64-bit)): CommandUtils.SetEnvVarSetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
          MainFrameActions
          Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContentsDeleteDirectoryContents(C:/Users/lovetrooper/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
          MainFrameActionsPackaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVarsSetting .Net Framework environment variables.
          MainFrameActionsPackaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVarsSupports64bitExecutables=True
          MainFrameActions
          Packaging (Windows (64-bit)): WindowsPlatform.get_CompilerWARNINGVisual C++ 2015 toolchain does not appear to be correctly installedPlease verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
          MainFrameActions
          Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVarsWindowsPlatform.CompilerVisualStudio2015
          MainFrameActions
          Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironmentWARNINGSetFrameworkVars failedAssuming no compilation capability.
          MainFrameActionsPackaging (Windows (64-bit)): ProjectUtils.CleanupFoldersCleaning up project rules folder
          MainFrameActions
          Packaging (Windows (64-bit)): Automation.ProcessCompiling scripts.
          MainFrameActionsPackaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssembliesLoading precompiled script DLLs
          MainFrameActions
          Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssembliesFound 9 script DLL(s).
          MainFrameActionsPackaging (Windows (64-bit)): BuildCookRun.SetupParamsSetting up ProjectParams for C:\Users\lovetrooper\Documents\Unreal Projects\MyProject\SurvivingAlaskaTest.uproject
          MainFrameActions
          Packaging (Windows (64-bit)): BuildCommand.ExecuteERRORBUILD FAILED
          MainFrameActions
          Packaging (Windows (64-bit)): Program.MainERRORAutomationTool terminated with exception:
          MainFrameActionsPackaging (Windows (64-bit)): Program.MainERRORException in UnrealBuildToolMismatched quotes when parsing C:\Users\lovetrooper\Documents\Unreal Projects\MyProject\Config\DefaultEngine.iniline 74NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection
          MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value)
          MainFrameActions: Packaging (Windows (64-bit)):    at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
          MainFrameActions: Packaging (Windows (64-bit)):    at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData
          MainFrameActions: Packaging (Windows (64-bit)): , Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)
          MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.SetupParams()
          MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
          MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute()
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
          MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
          MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
          MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
          MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
          MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
          MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
          MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
          PackagingResults:Error: Error Unknown Error 
          Last edited by LoveTrooper; 04-14-2016, 01:18 PM.

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