After enabling the plugin, none of the 'SP' commands seem to exist when I call up the console (mac, 4.11.2) - anyone else encountered this/found a solution?
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4.11 preview 7 Stereo Panoramic export works!
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Originally posted by Xerafel View PostI've had the same, if not similar, problem. If you disable eye adaptation, does your scene look dark like in your screenshot as well? Those values are what it seems to be using- it looks like it captures the stereopano without any kind of eye adaptation settings. Even if you try to adjust with the exposure bias, the plugin seems to ignore those values. This seems like an issue with scenes that are HDRI lit, where you have to increase eye exposure bias to compensate for the default dark lighting you get with eye adaptation. I did a quick test by re-lighting my scene (without HDRI cubemap) after setting min/max to 1 to disable eye adaptation and it seemed okay after that. Not the ideal way to work around it, but hopefully the plugin gets updated to fix these kind of issues.
Follow my tests rendered on UE4.11.2
On top, single sample rendered with 0.5 / 36 / 36 / 4096....
On base, eye exposure off has said by Xerafel. Rendered with same sets.
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There is an alternative coming from nvidia. Maybe itll be an easier way to generate 360 stereo views.
https://www.youtube.com/watch?v=nanaE-vnjo8
http://www.geforce.com/hardware/technology/ansel
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There has just been a post about how to achieve this by epic and Ninja theory
https://www.unrealengine.com/blog/ca...nreal-engine-4
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Originally posted by somenzi View PostI got the same dark results =(....... ... Someone solved this issue?
Follow my tests rendered on UE4.11.2
On top, single sample rendered with 0.5 / 36 / 36 / 4096....
On base, eye exposure off has said by Xerafel. Rendered with same sets.
https://www.unrealengine.com/blog/ca...nreal-engine-4
Cheers-
Sam
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Does the plugin need to be recompiled in order to work after doing those changes? Or just making the changes in the file and saving it would work?
I did all the changes as mentioned in the post, but I can't get the combining the 2 images into one to work. It keeps saving 2 images and not one.
Also I had to turn off instanced stereo render, it would not work at all otherwise.
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