Announcement
Collapse
No announcement yet.
4.11 preview 7 Stereo Panoramic export works!
Collapse
X
-
Originally posted by lebek View PostYeah that's exactly what I did. Here's my level blueprint:
[ATTACH=CONFIG]83898[/ATTACH]
Just link/unlink commands as needed.
Edit: Nvm, got it! 8K FTW, (modifying the source). Took about 5mins with a 980 Ti
http://imgur.com/eTLDIkW
Comment
-
Freelance 3D Artist
artstation.com/fabien_3d_art
Comment
-
Originally posted by Fabien_3D_Artist View Post[ATTACH=CONFIG]84224[/ATTACH]
Hello there, when I saw this thread, I downloaded the 4.11 preview 7 wanted to try by myself !!!
I still get some issue as you could see, in the top area there is a black line and cut in the bloom, I used improved quality and didn't test another parameter for the moment.Did you use baked lightning instead ?
Comment
-
Hi Maxx3D
Thank you for your help, I have tested and is better but not perfect yet, I used this :
SP.HorizontalAngularIncrement 0.5
SP.VerticalAngularIncrement 30
SP.CaptureHorizontalFOV 30
StepCaptureWidth 720
And I take screenshoot : SP.PanoramicScreenshot
I have a old card GTX 560M so 23 min ouch !!
Then from left to right I don't have any different, in case from my eyes ^^.
and yes my lighting is baked
Freelance 3D Artist
artstation.com/fabien_3d_art
Comment
-
Very cool, thanks for this post! Seems like it doesn't seem to work with auto exposure/eye adaptation atm though. My scene is pretty dark is I disable the post process volume that has any kind of exposure setting. No amount of tweaking to the min and max settings, as well as exposure bias, will affect it when it takes a stereopano screenshot.
Comment
-
Originally posted by Xerafel View PostVery cool, thanks for this post! Seems like it doesn't seem to work with auto exposure/eye adaptation atm though. My scene is pretty dark is I disable the post process volume that has any kind of exposure setting. No amount of tweaking to the min and max settings, as well as exposure bias, will affect it when it takes a stereopano screenshot.Freelance 3D Artist
artstation.com/fabien_3d_art
Comment
-
Yup that's what I did. The issue is mainly with the way my scene was being lit with HDRI lighting. It's dark by default with no autoexposure. I was using the bias and min/max settings to adjust and brighten it. It's okay, I changed my light set up so it looks fine now with disabled auto exposure.
Maxx3d, I tested a scene with all baked lighting and it looked fine. However on another scene with stationary lighting (both sky and directional), I'm getting the same issue you have where the right eye has no shadows.Last edited by dpham; 03-18-2016, 01:03 PM.
Comment
-
Hope this plugin gets better integration in the official release.
So far , from what i've tested :
1) Right eye captures from scenes with dynamic light shadows , AmbientOclution , depthshadows , skylight oclutions and AutoExposure wont display correct.
2) Frame by frame capture its not possible (at least in complex animated scenes ) . the exporter renders 1 frame each 6 or 8 frames ingame. Wich means animation will result choppy and fast . Tried to increase FPS ingame to give more time to the exporter to catch up but did not work.
3) in some cases , capture process takes more time than an actual rendering (vray)
What i consider its missing so far :
1) Enable - disable , Stereo or monoscopic render capture
2) Switch left - right order rendering , naming files
3) Resolution Aspect ratio setting , rendering 4096x2048 its ok for monoscopic but exceeds for stereo (should be 2048x2048 + 2048x2048) and not 4096x2048 + 4096x2048
4) Working capture frame rate and setteable !
5) Reliable Documentation !
6) A proper in-editor menu with all settings including access to proper ranges for each command (like make movie menu, already in matinee) would be nicer !
If anyone has solved some or any of the issues i stated , please share your wisdom!
tested on a : I7 3770 at 3.4ghz with 32gb ddr3 ram, video: geforce gtx 980 4gb ddr5 ,Last edited by Maxx3D; 03-18-2016, 01:12 PM.
Comment
-
Originally posted by Maxx3D View PostWhat i consider its missing so far :
1) Enable - disable , Stereo or monoscopic render capture
2) Switch left - right order rendering , naming files
3) Resolution Aspect ratio setting , rendering 4096x2048 its ok for monoscopic but exceeds for stereo (should be 2048x2048 + 2048x2048) and not 4096x2048 + 4096x2048
4) Working capture frame rate and setteable !
5) Reliable Documentation !
6) A proper in-editor menu with all settings including access to proper ranges for each command (like make movie menu, already in matinee) would be nicer !
Comment
-
For Stereo you have to put one on top of the other (TopBottom)
Like this http://michaelallar.com/NYCStereoscopic2k.mp4
and Audio can be added in Post Production I guess...
Comment
-
Originally posted by lebek View Post1. Install UE4 4.11 Preview 7
2. Create a new project, enable the Stereo Panoramic Movie Capture plugin under Edit > Plugins > Movie Capture, restart the editor
3. Go into play mode and enter the following commands:
SP.OutputDir C:\ (sets the output directory)
SP.PanoramicMovie 0 300 (make a movie, 300 frames long)
You can also do a screenshot with SP.PanoramicScreenshot
That's it - the result will be in C:\<current-date-time>\
Other settings:
Slice Controls
SP.HorizontalAngularIncrement: The number of degrees per horizontal step. Must be a factor of 360.
SP.VerticalAngularIncrement: The number of degrees per vertical step. Must be a factor of 180. <- decrease to around 30.0f if you're seeing dark horizontal bands in output (default is 90.0f)
SP.CaptureHorizontalFOV: Horizontal FOV for scene capture component. Must be larger than SP.HorizontalAngularIncrement
Atlas Controls
SP.StepCaptureWidth: The final spherical atlas width
SP.EyeSeparation: The separation of the stereo cameras
SP.ForceAlpha: Force the alpha value to completely opaque
Sampling Controls
SP.CaptureSlicePixelWidth: Capture Slice Pixel Dimension
SP.EnableBilerp: 0 - No Filtering 1- Bilinear Filter slice samples
SP.SuperSamplingMethod: 0 - No Supersampling, 1 - Rotated Grid SS
Debug Controls
SP.ConcurrentCaptures: The number of scene captures to capture at the same time
SP.GenerateDebugImages: 0 - No Debug Images\n1 - Save out each strip as it is generated\n2 - Save each entire slice
SP.OutputDir: Output directory
SP.ShouldOverrideInitialYaw: Override Initial Camera Yaw. Set to true if you don't want to use PlayerController View Dir <- true by default
SP.ForcedInitialYaw: Yaw value for initial Camera view direction. Set ShouldOverrideInitialYaw to true to use this value <- set the yaw
SP.FadeStereoToZeroAtSides: Fade stereo effect between left/right eye to zero at 90 degrees.
Comment
-
My first time trying this (I'm on Preview 8) and get pure black left and right screenshots as output when calling sp.PanoramicScreenshot 0
Any ideas?
EDIT: Found my issue - Mobile Scalable targe hardware settings just produces black screens. Desktop maximum quality target hardware and then it worksHeadgear - VR/AR solutions
Comment
Comment