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Project Personal Spa aka "rich guy's bathroom"

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    #16
    Less is more.

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      #17
      He he my metallic-blue used in the furniture set to get rid of that booring old chrome.
      "No more white walls, No more chrome!"


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        #18
        I think it's great fun to see some out of the box thinking of the OP here. Yes, obviously this is not a scene we've typically come to expect from ArchViz where it seems 'stylized for the absolute minimum' has become gold just because it's so pleasing to the eye and lights out the architecture to the max. That's perfectly fine of course. It works best so almost everyone tries to conform to these rules. This scene however crosses over in the domain of something I'd actually describe more as a 'livingspace'. (or MTV 'crib' for that matter indeed ) Yes between quotes because it's so blatantly over the top but that's exactly what I think makes it great. It's just a refreshing experiment so kudo's for that!

        Sure, the lighting could use work. We can all see that. Bit more shadows, AO and all. There's a lot of light available so would be nice if we'd get to see some interesting effects caused by that.

        That Mike Tyson thing is hilarious
        https://www.artstation.com/chesire

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          #19
          It's just dynamic light, I did not even build the lightning with preview settings. Others can spend their time fiddling round with the lightmass setting and wait for built time whereas I prefer to work creatively in that time.
          Also I don't want to show off good lightning here, but my good metal material and furniture instead. And that goal has been archieved.

          Tyson's bath is pretty dark and very slippery with the marble floor tiles. That why i chose carpets and wooden floors to get rid of the traditional wet-cell feeling indoors. Outside on the terrace its a different thing of course.

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            #20
            People are just trying to help. If you reply to every comment with a neutralizing point of view you're either going to find yourself taken for a clown or you just run out of replies altogether.
            I take it that's not what you're after?
            https://www.artstation.com/chesire

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              #21
              [MENTION=4597]Chesire[/MENTION]: i tell what i think, may that be positive or negative.

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                #22
                I have to agree with the consensus, it just doesn't feel well thought out. There are lots of odd things going on in this bathroom, such as the sofa and "relaxation" areas. I can't see many people inviting guests into their bathroom to shower and relax on some sofas. I find the Corinthian columns stick out like a sore thumb too, that could be just personal taste though. I see where you're coming from and understand the fun in designing without limits or restrictions but I think you're getting way too defensive for a 'fun' design.
                James Gallagher

                Architectural Technologist, P3Architecture Partnership

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                  #23
                  Originally posted by Vollgaser View Post
                  That why i chose carpets and wooden floors to get rid of the traditional wet-cell feeling indoors.
                  Right, but the material simply isn't functional. Carpet will get damp and moldy, and wood floors will get wet and very quickly deteriorate. That is why we use materials like marble in bathrooms.

                  I agree with the other posters. We had assumed that you were looking for feedback and critique since you were posting your work on the arch viz forum, but it appears that you actually aren't interested in the advice of other posters. I'll assume that you're just here to post some work you threw together and collect compliments.

                  We would be happy to help and offer advice. Building your lights, while it isn't your intended goal, will go a long way in helping the audience to visualize the scene.
                  Steve Biegun
                  Virtual Design Manager

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                    #24
                    areas to get dry and relax :-)
                    the bad blonde is from mixamo/fuse

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                    Last edited by Vollgaser; 03-29-2016, 05:30 AM.

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                      #25
                      I don't know about architecture thing or whatever. It's a matter of taste, if his taste similar to Mike Tyson, just let him be.

                      Lets talk about technical. If you already achieved what you have in mind, Would you mind to show the finished scene? Please use stationary light, modify the post processing a little bit, and build the lighting? Scene like koola's stuff, if you know him. Here his link https://forums.unrealengine.com/show...-Koola-s-stuff

                      If you need some tutorial, this might help you I think. https://www.youtube.com/watch?v=hIerw--HooA

                      I apologize if I asking to much. I only ask the finished scene just because you said you already achieved your goal.

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                        #26
                        If you don't want to ''waste'' time on building a credible lighting you should at least spend some time correctly aligning your textures hehe!
                        This may be a cool personal learning project but no one's gonna pay you actual money for a visualisation like that, let alone buy the design!

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                          #27
                          [MENTION=8112]heartlessphil[/MENTION]: In response to this i got 3 inquiries from companies for paid projects/work, 2 VR projects and several game projects, 7 or 8 in total. They of course don't want to buy the design of the bath (how can you even think i would try to sell that?), but like my work.
                          Even tho it was never was my goal to get inquiries (if you would just read my thread starting here), I have had lots of fun building it which is why i did it. you should try it too once.

                          And for all the lightning critics here: the design idea is already communicated with the existing lightning. The audience does would not get more "valuable" visualisation as the scene is understandable right now already, just look at the answers here in the posting. If I would spend time now on lightbuilds it would be to "show off", but not improve the original creation idea.

                          Thats why I rather work creative and build new stuff instead.

                          And for all those, that are stuck in the "white walls & lightmass" trend here: remember there are many ways to visualise and transport an idea!
                          In the traditional art techniques these are sketches, illustrations, models and so on. With UEd we also can have a wide range of different ways to visualise but I don't see them here. So let's try something new!
                          Last edited by Vollgaser; 03-29-2016, 06:00 AM.

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                            #28
                            Originally posted by Vollgaser View Post
                            i got 3 inquiries from companies for paid projects/work, 2 VR projects and several game projects, 7 or 8 in total.
                            Congrats man! These forums are amazing indeed.
                            Last edited by Chesire; 03-29-2016, 06:23 PM.
                            https://www.artstation.com/chesire

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                              #29
                              some gold- or rather blondefish: small and large ;-)

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