Announcement

Collapse
No announcement yet.

3dsmax to UE4, UVs getting crazy

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • started a topic 3dsmax to UE4, UVs getting crazy

    3dsmax to UE4, UVs getting crazy

    Hi guys, I'm having a problem when importing objects into UE4, I'm using 3dsmax 2014, exporting FBX, I have 2 sets of UVs, one for mapping and 2nd one for lightmaps. I never had any issues with this, but now, when I import the FBX in UE I get an extra UV channel, I tried everything, and can't find a solution to this.
    Anyone experienced something similar?

    Thanks.

  • replied
    Awesome, that made the trick. Thanks guys!

    Leave a comment:


  • replied
    DominicBauer is right, when you import a new fbx, by default the create lightmap option is checked.

    Click image for larger version

Name:	Untitled.jpg
Views:	1
Size:	737.3 KB
ID:	1101005

    Leave a comment:


  • replied
    uncheck create lightmap uvs

    Leave a comment:

Working...
X