Announcement

Collapse
No announcement yet.

Azuma House Archviz

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Wow! Superb job and love the lighting and crisp materials!

    Where did you get that wood texture from?

    Leave a comment:


  • replied
    Awesome, This is what i call A Pro Designer , This is so DOPE, I Hope My Horror Game Can Do As Good As This Magnificent Demo Right here.

    Keep it Up man I Really Do believe in You

    Leave a comment:


  • replied
    Looks really good, very realistic, congratulations!

    Leave a comment:


  • replied
    Originally posted by Sunchaser View Post
    sorry to barge in here like this , but is there any chance you will sell this on the marketplace ?
    I'm in awe with that lighting ... how did you get it to feel so cold ?
    That propably won't happen
    The lighting is really basic... very big impact on the image has post process and good textures - maybe play here a little

    Leave a comment:


  • replied
    You should put this on the asset store!

    Leave a comment:


  • replied
    sorry to barge in here like this , but is there any chance you will sell this on the marketplace ?
    I'm in awe with that lighting ... how did you get it to feel so cold ?

    Leave a comment:


  • replied
    Originally posted by Klepadło View Post
    Hey everyone!. . . .
    . . . . . Tell me what you think about it.
    I think it's really beautiful. I think you people are setting new benchmark and showing the world what is possible with unreal engine on the hands of a talented artist like you all ( thanks to all who are setting new goals and filling us with new hope and possibilities).

    Leave a comment:


  • replied
    superb ... and reading your workflow description. u make it sound like the workflow are relatively easy but I do still struggling on it.

    Please keep the thread update. Cheers

    Leave a comment:


  • replied
    Wow small party in here...

    Thanks everyone! I am glad you like it.
    As for the question about materials - heartlessphil wrote what was needed 3 posts up!

    Leave a comment:


  • replied
    Great work, you got the light spot on!
    Coincidentally I was just finishing working on chair very similar to the one you used when I saw the post, haha.

    Leave a comment:


  • replied
    Great work. Love the lighting!

    Leave a comment:


  • replied
    I think he just meant a blend material... and scale each texture separately to achieve the look he want... Nothing very complex!

    Texturecoordinate node (change tiling = scale)

    Leave a comment:


  • replied
    Originally posted by rranon View Post
    Great project! Can you be more specific about what you mean by "mix textures with different scales"?

    Thanks!
    i also like to know what he means about that mix thingy.

    Leave a comment:


  • replied
    well done! im working on detailed koshino house with that so called "ando concrete" all around. it's really pain in the *** to tile them properly on different walls to look seamless. maybe he choose that way because of that.

    Leave a comment:


  • replied
    That is pretty **** amazing right there

    Leave a comment:

Working...
X