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Azuma House Archviz

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  • started a topic Azuma House Archviz

    Azuma House Archviz

    Hey everyone! Here is my take on Tadao Ando Azuma House. Hope you like it!
    Any critiques and comments are most welcome.
    Cheers!
    behance thread: https://www.behance.net/gallery/3355...igne-4-Archviz

    Animation



    Edit: Here is simple walktrough video. Tell me what you think about it.



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    Last edited by Klepadło; 02-03-2016, 04:15 PM.

  • replied
    Wow! Superb job and love the lighting and crisp materials!

    Where did you get that wood texture from?

    Leave a comment:


  • replied
    Awesome, This is what i call A Pro Designer , This is so DOPE, I Hope My Horror Game Can Do As Good As This Magnificent Demo Right here.

    Keep it Up man I Really Do believe in You

    Leave a comment:


  • replied
    Looks really good, very realistic, congratulations!

    Leave a comment:


  • replied
    Originally posted by Sunchaser View Post
    sorry to barge in here like this , but is there any chance you will sell this on the marketplace ?
    I'm in awe with that lighting ... how did you get it to feel so cold ?
    That propably won't happen
    The lighting is really basic... very big impact on the image has post process and good textures - maybe play here a little

    Leave a comment:


  • replied
    You should put this on the asset store!

    Leave a comment:


  • replied
    sorry to barge in here like this , but is there any chance you will sell this on the marketplace ?
    I'm in awe with that lighting ... how did you get it to feel so cold ?

    Leave a comment:


  • replied
    Originally posted by Klepadło View Post
    Hey everyone!. . . .
    . . . . . Tell me what you think about it.
    I think it's really beautiful. I think you people are setting new benchmark and showing the world what is possible with unreal engine on the hands of a talented artist like you all ( thanks to all who are setting new goals and filling us with new hope and possibilities).

    Leave a comment:


  • replied
    superb ... and reading your workflow description. u make it sound like the workflow are relatively easy but I do still struggling on it.

    Please keep the thread update. Cheers

    Leave a comment:


  • replied
    Wow small party in here...

    Thanks everyone! I am glad you like it.
    As for the question about materials - heartlessphil wrote what was needed 3 posts up!

    Leave a comment:


  • replied
    Great work, you got the light spot on!
    Coincidentally I was just finishing working on chair very similar to the one you used when I saw the post, haha.

    Leave a comment:


  • replied
    Great work. Love the lighting!

    Leave a comment:


  • replied
    I think he just meant a blend material... and scale each texture separately to achieve the look he want... Nothing very complex!

    Texturecoordinate node (change tiling = scale)

    Leave a comment:


  • replied
    Originally posted by rranon View Post
    Great project! Can you be more specific about what you mean by "mix textures with different scales"?

    Thanks!
    i also like to know what he means about that mix thingy.

    Leave a comment:


  • replied
    well done! im working on detailed koshino house with that so called "ando concrete" all around. it's really pain in the *** to tile them properly on different walls to look seamless. maybe he choose that way because of that.

    Leave a comment:

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