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Azuma House Archviz

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  • replied
    Haha, I just saw a youtube video about that house.. very nice

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  • replied
    Originally posted by mhagelsieb View Post
    Thanks for the info! Can i ask where you got the vegetation for the green wall? It looks great! I'm working on a project that needs a green wall and what you have shown would be great. Any suggestions? Thanks again!
    There's a free ivy generator on the web, do a Google you should find it. It grows ivy on any mesh.

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  • replied
    Originally posted by mhagelsieb View Post
    Thanks for the info! Can i ask where you got the vegetation for the green wall? It looks great! I'm working on a project that needs a green wall and what you have shown would be great. Any suggestions? Thanks again!
    No problem. I don't want to mislead you, but I think I got this one from 3dsky.

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  • replied
    Thanks for the info! Can i ask where you got the vegetation for the green wall? It looks great! I'm working on a project that needs a green wall and what you have shown would be great. Any suggestions? Thanks again!

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  • replied
    Originally posted by mhagelsieb View Post
    Very nice project indeed! Can you speak a little about your workflow (i.e., modeling, texture, lighting, etc.)? I know it's a very broad question, but any insight is appreciated. Thanks and keep up the great work!
    Thanks mhagelsieb!

    As for the workflow.
    In this case I got the main building 3D model from Ronen Bekerman freebies and first I've had to rebuild it to work well with UE. There were many unnecessary sculpted elements and almost all of the objects were build as one.
    I am always trying to use very simple materials with basic maps - diffuse, reflect, normal. For diffuse chanel it is good to mix few textures with different scales to lose tiling effect.
    As for lighting I used skylight and direct lighting together with few spot lights.

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  • replied
    Wow it 's very nice ! hope u can have more products !

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  • replied
    Very nice project indeed! Can you speak a little about your workflow (i.e., modeling, texture, lighting, etc.)? I know it's a very broad question, but any insight is appreciated. Thanks and keep up the great work!

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  • replied
    Thanks Phil! I am glad you like it!

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  • replied
    Looks very nice man!

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