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List of favourite tools that help in the Architectural field for UE4

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  • List of favourite tools that help in the Architectural field for UE4

    I'm thinking we could get a big list of programs, scripts, tools people are using right now to help them with their archvis work. Maybe some tools you are using for bump mapping? texture baking? UV processing

    I'll start.

    I mainly go to 3dsmax-> UE4 so these are a couple of scripts I am using at the moment

    UV unwrapping

    you can beat the price(free) and the quality that steamroller does for processing lots of meshes at once, I hardly ever have to manually alter them.

    http://www.scriptspot.com/3ds-max/scripts/steamroller

    UV normalising

    Advanced UV Normalizer

    A very underrated script, I use this to normalise all my material UVs so I can use the same size texture on each wall etc. The only problem I would have I would say is that if you would like to put on one of their materials on them meshes as a reference, if the mesh has multiple material ID's they will get combined once exporting from 3ds max.


    http://www.scriptspot.com/3ds-max/sc...-uv-normalizer

  • #2
    Object Rename

    Because if you happen to have 2 objects with the same name in max, once imported in unreal, you'll only see 1 item of the same name. I learned it the hard way.

    http://www.scriptspot.com/3ds-max/scripts/object-rename


    Detach Faces V2


    Quickly detach all faces of an object. Useful to assign a lightmap to each face individually when you want maximum quality.

    http://www.scriptspot.com/3ds-max/sc...etach-faces-v2
    Last edited by heartlessphil; 01-19-2016, 08:15 PM.

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    • #3
      UCX Collision Box Maker

      Duplicates a poly object into a UCX Box with naming convention.
      http://www.samdeiter.com/uploads/Unr...onBoxMacro.mcr

      IFC Import

      3DS Max plugin to allow it to import IFC files
      http://ifcopenshell.org/ifcmax.html

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