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Interior/Exterior Home Visualization WIP

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  • Interior/Exterior Home Visualization WIP

    I'm a fourth year student at RIT currently working on my senior thesis project which primarily involves developing realtime Archviz in UE4. Here's is my current progress from halfway through the year.

    I am very much open to comments and critique. So far my biggest challenge has been actually set dressing the interior and deciding what pieces of furniture/arrangement works.








  • #2
    This looks very nice... I actually have seen this on your youtube channel while I was flipping through one day. I personally think that it is the materials that make a scene, not necessarily a fully populated space. Your materials are really quite good ( with the exception of the Eames Chair leather, in real life it is less rough and bit more polished and shiner- try a smoother normal map and lower the roughness if you want that look) and I think the building's overall design is also very beautiful. That being said, it is really just a matter of playing with the furniture and props in the space until it looks right. A great challenge for this scene would be doing a version with lights and a night version too, seeing it in different lighting can help with deciding on furniture placement. Great work!

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    • #3
      Hey! This looks really amazing!

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      • #4
        Wow this is great!! The only thing that I would change (but this is nitpicking) is the glass in the last screen shot. Its not being rendered with depth of field, which you can change in the material options by ticking off Seperate Translucency in the Translucency drop down.
        Ill be following this to see how this will turn out when it's fully set dressed
        My Porfolio

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        • #5
          Very nice! Could you give a breakdown of your DOF settings? I always struggle with fine-tuning it to look just right.

          I like your chromatic aberration, but it might be just a bit too much. Your ambient occlusion might need a bit more radius to be more realistic (just one of those things you might want to come back to occasionally,) and your dirt/leaves ground texture looks a bit funky in the last screenshot. Of course, that is a really little thing.

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          • #6
            Your glass material looks great ! Can you share with us ? thanks : )

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            • #7
              By the way, this tutorial for parallax occlusion mapping might help you out with the exterior ground material.

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              • #8
                Originally posted by CBR0M3 View Post
                This looks very nice... I actually have seen this on your youtube channel while I was flipping through one day. I personally think that it is the materials that make a scene, not necessarily a fully populated space. Your materials are really quite good ( with the exception of the Eames Chair leather, in real life it is less rough and bit more polished and shiner- try a smoother normal map and lower the roughness if you want that look) and I think the building's overall design is also very beautiful. That being said, it is really just a matter of playing with the furniture and props in the space until it looks right. A great challenge for this scene would be doing a version with lights and a night version too, seeing it in different lighting can help with deciding on furniture placement. Great work!
                Thanks! I've made changes to the Earnes chair leather based on your comments. I do intend to implement multiple time of day and/or time of season "presets" where I will likely just load a different version of the same map but with a different time of day baked in.

                Originally posted by sandermer View Post
                Wow this is great!! The only thing that I would change (but this is nitpicking) is the glass in the last screen shot. Its not being rendered with depth of field, which you can change in the material options by ticking off Seperate Translucency in the Translucency drop down.
                Ill be following this to see how this will turn out when it's fully set dressed
                I was unaware this was a feature, thanks for the info!

                Originally posted by SBiegun_PDG View Post
                Very nice! Could you give a breakdown of your DOF settings? I always struggle with fine-tuning it to look just right.

                I like your chromatic aberration, but it might be just a bit too much. Your ambient occlusion might need a bit more radius to be more realistic (just one of those things you might want to come back to occasionally,) and your dirt/leaves ground texture looks a bit funky in the last screenshot. Of course, that is a really little thing.

                By the way, this tutorial for parallax occlusion mapping might help you out with the exterior ground material.
                I always use Circle DOF and I always make sure the focal distance is adjusted accurately via the Depth of Field Layers viewport buffer. I have actually experimented with POM materials and have them for a few things in my scene so far, but I was having trouble with blending POM textures accurately. It's definitely something I will be looking into more.



                Originally posted by J L View Post
                Your glass material looks great ! Can you share with us ? thanks : )
                Thanks! Here's a screenshot of the material.

                Last edited by thomaswalker; 01-21-2016, 12:13 AM.

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                • #9
                  Thanks for the glass material~
                  when I use on window glass,the refraction 1.49 make exterior view strange.
                  if I set near 1.1,that seems more normal,any suggestion?

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                  • #10
                    Hi guys, here's some updated images of this scene. Slowly I'm beginning to fill out the space and soon will be focusing more on interactivity once all of the visual elements are complete. As always, I'm open to critique and comments.



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                    • #11
                      Come on Epic, glasses please! Awesome job! It looks great.

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                      • #12
                        ThomasWalker I appreciate your learning skills and the way you implemented in your sample project looks amazing !! Can you give me some tips on how to progress through?

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                        • #13
                          Wow, that wooden floor is amazing!!
                          My Porfolio

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                          • #14
                            Can you tell us your settings for lightmass in editor and baselightmass.ini please - are you baking on medium preset?

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                            • #15
                              Hmmm;
                              SO; this is a student work..!!?
                              Greetings
                              Forgive me; for poor English language

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