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Livingroom Santiago

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  • replied
    I'm newbie to Unreal Arena. I would like to learn and explore more on Unreal 4 capabilities. My end goal is to do Interior walkthroughs using Unreal. How can I achieve quality outputs as listed by "estudioae"? Please give me some guidance so I can get some handson learning exposure.

    Thanks,
    Anand

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  • replied
    The artificial lights -- lamps and downlights -- glow like they are in a windowless room. If there is abundant light from the floor to ceiling glass, the light produced by artificial means will be much more negligible even in the part of the room opposite the windows.

    If you lighted this animation with all of the artificial lights off or greatly dimmed, and just let most of the light come in as if solely from the windows, the depth of field will be much deeper and realistic.
    Last edited by PhillyArchitect; 02-18-2016, 12:47 AM.

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  • replied
    Originally posted by estudioae View Post
    In upcoming posts I'll try to explain the workflow.!
    Look forward to. Great work!

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  • replied
    Thank you guys for your comments . This experience have help me to convince myself to change from Vray to Unreal. I`m not using any setting, just general tips I got from this forum. In upcoming posts I'll try to explain the workflow.
    Again, thank you very much guys for your kind words!

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  • replied
    Nice work! One of my favorites

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  • replied
    Lighting looks really good.Could you explain your lighting workflow? did u use hdri? and the materials seem too complex

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  • replied
    realy good!..love the lighting and the textures spot on!

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  • replied
    How are you getting the ceiling to be so nice and evenly lit? My ceilings are always dark.

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  • replied
    Impressive Visualization and lighting.

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  • replied
    Hello guys, this is a short video that shows the other areas of the condo. Still in process, All the feedback, comments and suggestions will be welcomed

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  • replied
    Originally posted by StephaBon View Post
    Don't use the built in screenshot tool. Set up your cameras in the game and render from a standalone play session. Use the console command 'shot' to grab the screen. With other console commands or blueprints, you can set a resolution of whatever you want. Making a 4k game resolution, screenshotting it, and then down-rezzing in Photoshop has great results. The screenshot tool in the editor breaks antialiasing and reflections and anything else it feels like at the time.

    I'm surprised no one has pointed out your broken point lights. You can only have 4 stationary lights overlapping at any given point (including sun). All those lights with red X's in your screenshot are being rendered fully dynamic with no baked lighting or soft shadows. So I would make them either static or movable, not a broken stationary.
    Thank you StephaBon, I'm still learning on the process, thanks for pointing out the broken point light issue. I'll look more into it.

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  • replied
    Just amazing!

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  • replied
    Originally posted by estudioae View Post

    I'm still trying to address some issues with reflections when taking screenshots that cause artifacts.
    Don't use the built in screenshot tool. Set up your cameras in the game and render from a standalone play session. Use the console command 'shot' to grab the screen. With other console commands or blueprints, you can set a resolution of whatever you want. Making a 4k game resolution, screenshotting it, and then down-rezzing in Photoshop has great results. The screenshot tool in the editor breaks antialiasing and reflections and anything else it feels like at the time.

    I'm surprised no one has pointed out your broken point lights. You can only have 4 stationary lights overlapping at any given point (including sun). All those lights with red X's in your screenshot are being rendered fully dynamic with no baked lighting or soft shadows. So I would make them either static or movable, not a broken stationary.

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  • replied
    Originally posted by sandermer View Post
    Looks really good, I love the textures and lighting!
    I was just wondering; is it based on an existing apartment or did you design it from scratch?
    Thanks sandermer! It is a real apartment project for a client here in Chile (I work with "traditional" render based architectural visualization) and initially was made on 3ds and Vray and wanted to turn it into an interactive version.

    I'm still trying to address some issues with reflections when taking screenshots that cause artifacts.

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  • replied
    Originally posted by rabellogp View Post
    Amazing visualization! I love the atmosphere of that scene, the lighting, it just make me want to be there. That's the highest achievement you can get in archviz IMHO.
    Will you post a video?
    Thanks! I'm adding other spaces for this apartment (kitchen, bedroom) once it's completed I'll post the video.

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