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Livingroom Santiago

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  • Livingroom Santiago

    Hello Guys

    I wanted to share with you this project. Is one of the first I do entirely on Unreal. My goal is keep working on UE4 in all my upcoming projects.

    One of the things I added to this is an automactic adjusment to the depth of field.

    Hope you guys like it and all the feedback and comments are welcomed.

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  • #2
    this looks great! my only comment is are just subtle contact shadows but that's very minor for me. It really holds ups really well- keep em coming :]
    environment | arch vis artist | serriffe.com

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    • #3
      This is impressive, because it's so good I'm going to nit pick and say the cushions spoil it a bit, but nothing major. With better cushions this is an Epic scene :-)
      Last edited by Mentholblue; 01-09-2016, 06:45 PM.

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      • #4
        This is so perfect!! Congratulations, it looks so convincing!
        civil engineer

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        • #5
          Originally posted by serriffe View Post
          this looks great! my only comment is are just subtle contact shadows but that's very minor for me. It really holds ups really well- keep em coming :]
          Thanks! You are right about the contact shadows. I´ll take care of it once I finish the other areas of the apartment

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          • #6
            Originally posted by Mentholblue View Post
            This is impressive, because it's so good I'm going to nit pick and say the cushions spoil it a bit, but nothing major. With better cushions this is an Epic scene :-)
            Thanks bro. I´ll keep it in mind and will try to change them.

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            • #7
              Originally posted by cosbu View Post
              This is so perfect!! Congratulations, it looks so convincing!
              Thanks bro!

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              • #8
                Amazing visualization! I love the atmosphere of that scene, the lighting, it just make me want to be there. That's the highest achievement you can get in archviz IMHO.
                Will you post a video?
                Guilherme Rabello
                Lead Researcher - Sureale

                Artstation | Behance | Youtube | Instagram

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                • #9
                  Looks really good, I love the textures and lighting!
                  I was just wondering; is it based on an existing apartment or did you design it from scratch?
                  My Porfolio

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                  • #10
                    Originally posted by rabellogp View Post
                    Amazing visualization! I love the atmosphere of that scene, the lighting, it just make me want to be there. That's the highest achievement you can get in archviz IMHO.
                    Will you post a video?
                    Thanks! I'm adding other spaces for this apartment (kitchen, bedroom) once it's completed I'll post the video.

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                    • #11
                      Originally posted by sandermer View Post
                      Looks really good, I love the textures and lighting!
                      I was just wondering; is it based on an existing apartment or did you design it from scratch?
                      Thanks sandermer! It is a real apartment project for a client here in Chile (I work with "traditional" render based architectural visualization) and initially was made on 3ds and Vray and wanted to turn it into an interactive version.

                      I'm still trying to address some issues with reflections when taking screenshots that cause artifacts.

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                      • #12
                        Originally posted by estudioae View Post

                        I'm still trying to address some issues with reflections when taking screenshots that cause artifacts.
                        Don't use the built in screenshot tool. Set up your cameras in the game and render from a standalone play session. Use the console command 'shot' to grab the screen. With other console commands or blueprints, you can set a resolution of whatever you want. Making a 4k game resolution, screenshotting it, and then down-rezzing in Photoshop has great results. The screenshot tool in the editor breaks antialiasing and reflections and anything else it feels like at the time.

                        I'm surprised no one has pointed out your broken point lights. You can only have 4 stationary lights overlapping at any given point (including sun). All those lights with red X's in your screenshot are being rendered fully dynamic with no baked lighting or soft shadows. So I would make them either static or movable, not a broken stationary.
                        Theia Interactive makes immersive VR experiences in collaboration with the world’s leading companies and creatives, leveraging this bleeding edge technology to pioneer the next generation of entertainment, storytelling, and customer engagement.

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                        • #13
                          Just amazing!

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                          • #14
                            Originally posted by StephaBon View Post
                            Don't use the built in screenshot tool. Set up your cameras in the game and render from a standalone play session. Use the console command 'shot' to grab the screen. With other console commands or blueprints, you can set a resolution of whatever you want. Making a 4k game resolution, screenshotting it, and then down-rezzing in Photoshop has great results. The screenshot tool in the editor breaks antialiasing and reflections and anything else it feels like at the time.

                            I'm surprised no one has pointed out your broken point lights. You can only have 4 stationary lights overlapping at any given point (including sun). All those lights with red X's in your screenshot are being rendered fully dynamic with no baked lighting or soft shadows. So I would make them either static or movable, not a broken stationary.
                            Thank you StephaBon, I'm still learning on the process, thanks for pointing out the broken point light issue. I'll look more into it.

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                            • #15
                              Hello guys, this is a short video that shows the other areas of the condo. Still in process, All the feedback, comments and suggestions will be welcomed

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