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Is there possibility to convert many Brush Geometries to only one Static Mesh?

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    Is there possibility to convert many Brush Geometries to only one Static Mesh?

    I've made a level with about 45 brushe geometries (floors and walls) and I'd like to know if it is possible take all those brushes and converte in only one static mesh

    PS: Just curiosity, is there a problem to finish a project using only brush geometries? Physics and rendering work fine with them?
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