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Weird shadow flickering
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As far as i know, your graphic card is always trying to stream higher fps. When it goes out of memory, it uses pregenerated mipmaps (low quality/size) for every texture, starting with lightmaps. Get rid of high res textures and try using lower res texture maps (1024x1024 for example) to free some space. Also follow tupikp advice.
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Originally posted by if00 View PostAs far as i know, your graphic card is always trying to stream higher fps. When it goes out of memory, it uses pregenerated mipmaps (low quality/size) for every texture, starting with lightmaps. Get rid of high res textures and try using lower res texture maps (1024x1024 for example) to free some space. Also follow tupikp advice.
I will do as you and said. Hope this will solve the issue.
tupikp i am new in unreal and i am not aware of console commands. Can you tell me where I need to write that command?Last edited by satishprajapati123; 11-06-2015, 01:40 AM.
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