Originally posted by S-Dot
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Lets make Lightmass EPIC (and understandable)
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syrom replied
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S-Dot repliedHave you tried the standard CPU light mass? Games that won awards for their beautiful levels have been shipped built with it.
At least you would know if it is caused by GPUlightmass or if it is something else. Another test would be to reset all lighting settings to default and see how that goes.
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syrom repliedOriginally posted by S-Dot View PostDoes the lighting look alright to you on Android? - Because the message might just be a false positive. You can turn it off with a console command: DISABLEALLSCREENMESSAGES
1: Renders the interior but theres dots everywhere like if Brute Force is ON. Can never get it to look better.
2:The whole scene is BLACK like if I have no Lighting at all.
Both do show the Build Lighting message.
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S-Dot repliedDoes the lighting look alright to you on Android? - Because the message might just be a false positive. You can turn it off with a console command: DISABLEALLSCREENMESSAGES
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syrom repliedmissed this thread! Have a question for you guys. Does GPULightmass baked maps work when packaging to Android? I tried lots of attempts and no success. I always get "Rebuild Light" message. Is it a known fact that gpulightmass does not work for packaging to android?
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S-Dot repliedOriginally posted by Koutlita View PostHello everyone, I have a question please .... I read a lot of tutorials on for interior architectural visualization you have to set the static lighting level scal to 0.1 and the indirect lighting quality to 10, but is there no access to these two parameters using the GPULIGHTMASS ... do I have to switch to light mass CPu to be able to change these are two parameters? ... and in the new version of gpulightmass on 4.26 is there access to these two parameters?
I'm getting pretty good results with standard lightmass and settings increased to 0.6 and 2 and increasing the bounces to 5 or 6. Building a map with default values in standard lightmass production mode should give you 90% or more of the quality you would get by increasing the values. Those mentioned values are actually quite extreme and will make your lighting build time extremely long. We are talking more than 10 times longer.
I recommend you start with less extreme values, like 0.75 and 1.5 instead of 0.1 and 10. If you run into problems then slightly increase the values further. Should that not improve the quality then check your lightmaps. Most of the time bad quality is caused by bad light maps and not by those values. - Although increasing them makes sense for archviz. Just maybe not 900%,Last edited by S-Dot; 01-17-2021, 11:29 PM.
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Koutlita repliedHello everyone, I have a question please .... I read a lot of tutorials on for interior architectural visualization you have to set the static lighting level scal to 0.1 and the indirect lighting quality to 10, but is there no access to these two parameters using the GPULIGHTMASS ... do I have to switch to light mass CPu to be able to change these are two parameters? ... and in the new version of gpulightmass on 4.26 is there access to these two parameters?
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Raghu repliedOriginally posted by Farshid View Post
GoogleDrive
https://docs.google.com/uc?id=0B3wYK...xport=download
Dropbox
https://www.dropbox.com/s/0ljra2l3h0...dNaji.zip?dl=0
Microsoft OneDrive
https://1drv.ms/u/s!Ar7INFDcXdscgnWMCXW4AKFmf0Sa
Mediafire
http://www.mediafire.com/download/9x...arshidNaji.zip
4shared
http://www.4shared.com/zip/8ARByBcice/FarshidNaji.html
Uptobox
http://uptobox.com/s6m3icy2uknu
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Farshid repliedOriginally posted by Crawlewis View Post
Hello guys, anybody have this file yet?
GoogleDrive
https://docs.google.com/uc?id=0B3wYK...xport=download
Dropbox
https://www.dropbox.com/s/0ljra2l3h0...dNaji.zip?dl=0
Microsoft OneDrive
https://1drv.ms/u/s!Ar7INFDcXdscgnWMCXW4AKFmf0Sa
Mediafire
http://www.mediafire.com/download/9x...arshidNaji.zip
4shared
http://www.4shared.com/zip/8ARByBcice/FarshidNaji.html
Uptobox
http://uptobox.com/s6m3icy2uknu
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Crawlewis repliedOriginally posted by
Unreal Engine Project (4.15) for the above test scene - [URL="https://www.dropbox.com/s/lbug8pufwo4a0ju/Lightmass_test.7z?dl=0"Dropbox Link[/URL].
Will be doing some more tests soon with complex projects.
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TAXI replied
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