missed this thread! Have a question for you guys. Does GPULightmass baked maps work when packaging to Android? I tried lots of attempts and no success. I always get "Rebuild Light" message. Is it a known fact that gpulightmass does not work for packaging to android?
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Lets make Lightmass EPIC (and understandable)
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Originally posted by S-Dot View PostDoes the lighting look alright to you on Android? - Because the message might just be a false positive. You can turn it off with a console command: DISABLEALLSCREENMESSAGES
1: Renders the interior but theres dots everywhere like if Brute Force is ON. Can never get it to look better.
2:The whole scene is BLACK like if I have no Lighting at all.
Both do show the Build Lighting message.
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Have you tried the standard CPU light mass? Games that won awards for their beautiful levels have been shipped built with it.
At least you would know if it is caused by GPUlightmass or if it is something else. Another test would be to reset all lighting settings to default and see how that goes.
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Originally posted by S-Dot View PostHave you tried the standard CPU light mass? Games that won awards for their beautiful levels have been shipped built with it.
At least you would know if it is caused by GPUlightmass or if it is something else. Another test would be to reset all lighting settings to default and see how that goes.
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