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    Sounds like a UV problem MeNnO539, can you post a picture of them?
    James Gallagher

    Architectural Technologist, P3Architecture Partnership

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      Leave the ini alone guys, 4.11 + portals can achieve a very clean look. Artifacts most likely come from bad lightmaps or low lightmass settings (those in the editor itself).

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        nvm James, I found my problem. I never used a skylight before and now I used it and got the same results
        thanks for the help though!

        (and I didn't uncheck 'compress lightmaps')
        Last edited by MennoBarten; 04-18-2016, 11:07 AM.

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          Today's results:

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            Those look pretty good. You're getting a moire pattern in your fabric is your texture 1024x1024? Contact shadows could be a touch stronger I think.

            So, with 4.11 is this thread now moot? Are people changing the .ini still in 4.11?
            Last edited by RI3DVIZ; 04-20-2016, 08:23 PM.

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              I am changing the ini file. Better results.

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                DOWNLOAD HERE

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                  it looks great !!

                  thank you for the download, will have a look.

                  from your experience, what are the most important elements to edit in the ini file of 4.11 ?

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                    depends. for example when you have a big scene you need a lot more photons for a clean soft lighting.

                    NumHemisphereSamples
                    NumIrradianceCalculationPhotons
                    DirectIrradiancePhotonDensity
                    IndirectPhotonDensity
                    IndirectIrradiancePhotonDensity

                    i usually tweak these settings.

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                      i'll investigate that, thx

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                        Hi jazvec. Great work!
                        You use gray material or final materials for a final light building?

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                          no, that would ruin the GI. the gray screenshots are in lighting only mode.

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                            Originally posted by jazvec View Post
                            no, that would ruin the GI. the gray screenshots are in lighting only mode.
                            Great work jazvec! What settings are you using for exposure / autoexposure? I always get really dark results using skylight only...

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                              exposure bias 0.2. everything else is default.

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                                Originally posted by jazvec View Post
                                exposure bias 0.2. everything else is default.
                                So autoexposure enabled I guess. How the scene looks without autoexposure? Did you use skylight only?

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