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  • Thanks a lot Marcel! I will try this out!
    James Gallagher

    Architectural Technologist, P3Architecture Partnership

    Comment


    • BaseLightmass

      I found a BaseLightmass from Evermotion archinteriors for UE.

      They changed the next settings:


      BaseLightmass.ini (Evermotion Archinteriors for UE)

      [DevOptions.StaticLighting]
      NumUnusedLightmassThreads=2

      [DevOptions.PrecomputedDynamicObjectLighting]
      MaxVolumeSamples=50000

      [DevOptions.ImportanceTracing]
      AdaptiveBrightnessThreshold=.05
      NumHemisphereSamples=128

      [DevOptions.PhotonMapping]
      DirectPhotonDensity=4096
      DirectIrradiancePhotonDensity=4096
      IndirectPhotonDensity=8192
      IndirectIrradiancePhotonDensity=16384

      [DevOptions.IrradianceCache]
      RecordRadiusScale=.4

      [DevOptions.StaticLightingMediumQuality]
      NumShadowRaysScale=8
      NumPenumbraShadowRaysScale=16
      NumDirectPhotonsScale=8
      NumIndirectPhotonPathsScale=10
      NumIndirectPhotonsScale=20

      [DevOptions.StaticLightingProductionQuality]
      NumShadowRaysScale=24
      NumDirectPhotonsScale=8
      NumIndirectPhotonPathsScale=8
      NumIndirectPhotonsScale=16
      NumIndirectIrradiancePhotonsScale=24


      I have not tested yet.

      Comment


      • hi guys,

        all this ini that i've seen on this post... some ini setup is good by mobile?... because i have a project with some dirty on walls, floor and top.
        Last edited by Rt-ArchViz; 03-27-2016, 04:41 PM.

        Comment


        • hi everybody...

          i made test on my pc

          i7-950 with 12gb ram ddr3 and gtx 650.. a little old pc but is a warrior.

          Version Unreal Engine 4.10.4

          there is a little difference on 2 test on the first picture.. the rest is ok.. but i can wait a little more time to get nice quality.

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          is perfect.. but a scene without interiors take a big time to build...

          to be continued...
          Attached Files
          Last edited by Rt-ArchViz; 03-28-2016, 12:45 PM.

          Comment


          • i make a new test with with NumHemisphereSamplesScale=128, walls on 128, roof/floor to 512.. get nice quality/time... 21minutes.... from 1 hour with 5 minutes to 21 minutes. is a big win... going to test with next scenes..

            thanks about values of koola and rafael.
            Last edited by Rt-ArchViz; 03-28-2016, 01:48 PM.

            Comment


            • the second scene... i put floor and roof on 512 of resolution mesh to lightmap by walls i put 128.

              setup lightmass:

              0.4
              100
              4
              1

              lightmass ini the same like before test:

              NumHemisphereSamplesScale = 128 on quality medium

              time: 12:34 minutes.

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              Comment


              • Have you tried 4.11 yet? These tests/resultsd might not be quite as useful after it releases. Great work though, I've been trying to avoid editing the Baselightmass but this is making me want to start doing it again!
                James Gallagher

                Architectural Technologist, P3Architecture Partnership

                Comment


                • I really don't get it how you guys do all of this, whenever I change something inside the .ini file. I see no changes..... I also have a way to large lightmap because of the weird black blotches, and I already tried the Hemisphere thing in the .ini file...

                  Comment


                  • Sounds like a UV problem MeNnO539, can you post a picture of them?
                    James Gallagher

                    Architectural Technologist, P3Architecture Partnership

                    Comment


                    • Leave the ini alone guys, 4.11 + portals can achieve a very clean look. Artifacts most likely come from bad lightmaps or low lightmass settings (those in the editor itself).

                      Comment


                      • nvm James, I found my problem. I never used a skylight before and now I used it and got the same results
                        thanks for the help though!

                        (and I didn't uncheck 'compress lightmaps')
                        Last edited by MeNnO539; 04-18-2016, 11:07 AM.

                        Comment


                        • Today's results:

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                          Attached Files

                          Comment


                          • Those look pretty good. You're getting a moire pattern in your fabric is your texture 1024x1024? Contact shadows could be a touch stronger I think.

                            So, with 4.11 is this thread now moot? Are people changing the .ini still in 4.11?
                            Last edited by RI3DVIZ; 04-20-2016, 08:23 PM.

                            Comment


                            • I am changing the ini file. Better results.

                              Comment


                              • DOWNLOAD HERE

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